• There’s some really interesting ideas in this blog. I hope I can usefully add to this:

    As far as I can tell it wasn’t unusual to deploy ‘sections’ of guns in support of a handful of battalions doing a specific job on the battle field. To allow for this in Napoleonics, rather than overdo the fire factors I intend to use battalion gun ratings as…[Read more]

  • Thanks Phillip. Much appreciated. I think I have the movement covered in that all units are on movement trays which works well for both identification and ease of play on the table. Combat wise it might be worth fighting as a brigade, rather than as individual units within the brigade. Having said that it seems using the stats for a line infantry…[Read more]

  • Thanks Karl. That’s definitely worth a try. Is that the only ‘change’ you implement? Do you alter anything in terms of game processes?

    I was starting to think around how I could develop factors around brigades or half brigades. This would be more akin to moving blocks of troops rather than units. I was wondering if anyone else did something…[Read more]

  • We have been using BP for games which have used 100+ units of troops. We’ve found that this often becomes difficult to manage, whilst great to see. Has anyone made any rule adaptations for the larger games that enable the pace and flow of the game to be sustained?

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