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	<title>Warlord Games | Shrokins | Mentions</title>
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				<title>Nat replied to the topic What Am I Missing? in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/what-am-i-missing-2/#post-184706</link>
				<pubDate>Fri, 05 Mar 2021 20:23:21 +0000</pubDate>

									<content:encoded><![CDATA[<p><a href='https://www.warlordgames.com/community-members/shrokins/' rel="nofollow ugc">@Shrokins</a>, thats hit on 5+s when touching base with the target ship only,  otherwise they are hit on 6s.</p>
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				<title>Nat replied to the topic Torpedo Rules in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/torpedo-rules/#post-184704</link>
				<pubDate>Fri, 05 Mar 2021 20:14:34 +0000</pubDate>

									<content:encoded><![CDATA[<p><a href='https://www.warlordgames.com/community-members/shrokins/' rel="nofollow ugc">@Shrokins</a> &#8211; Correct</p>
<p><a href='https://www.warlordgames.com/community-members/peter/' rel="nofollow ugc">@Peter</a> &#8211; because the way the rules are written you have an extreme range on all weapons, and all other bands are derived from that&#8230;. and like in real life weapons have a theoretical range than is far longer than the effective range. (Ie an infantrymans rifle&#8230; used at ranges 3-400m&#8217;s &#8230; can in theory hit a human sized&hellip;<span class="activity-read-more" id="activity-read-more-6741"><a href="https://www.warlordgames.com/community/topic/torpedo-rules/#post-184704" rel="nofollow ugc">[Read more]</a></span></p>
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