<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Warlord Games | RyanR | Activity</title>
	<link>https://www.warlordgames.com/community-members/ryanr/activity/</link>
	<atom:link href="https://www.warlordgames.com/community-members/ryanr/activity/feed/" rel="self" type="application/rss+xml" />
	<description>Activity feed for RyanR.</description>
	<lastBuildDate>Sun, 05 Apr 2026 11:13:06 +0100</lastBuildDate>
	<generator>https://buddypress.org/?v=</generator>
	<language>en-GB</language>
	<ttl>30</ttl>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>2</sy:updateFrequency>
	
						<item>
				<guid isPermaLink="false">13088914d0bfdd93c951e3a222ad5093</guid>
				<title>RyanR replied to the topic Dug In and Cover cumulative? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/dug-in-and-cover-cumulative/#post-184624</link>
				<pubDate>Mon, 01 Mar 2021 07:19:40 +0000</pubDate>

									<content:encoded><![CDATA[<p>Thanks. Thats a lot of stacked defense then 🙂</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">049fe4efc1ef987877b4914a7d86eb80</guid>
				<title>RyanR started the topic Dug In and Cover cumulative? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/dug-in-and-cover-cumulative/</link>
				<pubDate>Mon, 01 Mar 2021 06:19:48 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hello,</p>
<p>we tried to play a scenario yesterday that had dug in units. I found the Errata that expands the modifier for dug in to -2 without and -4 with down but I am not sure if for example dug in along the edge of woods would provide additional -1 (or in the sense of an improved position dug in in buildings an additional -2 for hard cover). It&hellip;<span class="activity-read-more" id="activity-read-more-6683"><a href="https://www.warlordgames.com/community/topic/dug-in-and-cover-cumulative/" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">0c8a89350c61c9e4430b0a8bf804b2a6</guid>
				<title>RyanR replied to the topic Armylist building in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/armylist-building/#post-184426</link>
				<pubDate>Fri, 19 Feb 2021 08:01:45 +0000</pubDate>

									<content:encoded><![CDATA[<p>Thanks.</p>
<p>With the Theatre Selector Market Garden is clearly limited. My question would in that case rather apply to e.g. Monte Cassino which seems to allow lets say having 4 sections of regular infantry and 1 Ghurka. I just noticed that the question is less obvious with the British forces than with the Germans which usually have 3-4 possible squad&hellip;<span class="activity-read-more" id="activity-read-more-6563"><a href="https://www.warlordgames.com/community/topic/armylist-building/#post-184426" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">324a190223faa1734defc5d8a136dbeb</guid>
				<title>RyanR started the topic Armylist building in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/armylist-building/</link>
				<pubDate>Thu, 18 Feb 2021 13:24:00 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hello,</p>
<p>I have a question that is probably stupid, but I have never been able to find a definite answer to it, neither googling nor searching this forum or the rulebooks.</p>
<p>When I build  a platoon, do all the squads in the platoon have to be the same type or can I for example build a british army platoon and include one squad of paras?</p>
<p>Cheers</p>
<p>Ryan</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">23958826f93d3599d2211f3c4e829c84</guid>
				<title>RyanR became a registered member</title>
				<link>https://www.warlordgames.com/activity/p/6550/</link>
				<pubDate>Thu, 18 Feb 2021 13:11:15 +0000</pubDate>

				
									<slash:comments>0</slash:comments>
				
							</item>
		
	</channel>
</rss>