<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Warlord Games | PERROT | Activity</title>
	<link>https://www.warlordgames.com/community-members/rv76/activity/</link>
	<atom:link href="https://www.warlordgames.com/community-members/rv76/activity/feed/" rel="self" type="application/rss+xml" />
	<description>Activity feed for PERROT.</description>
	<lastBuildDate>Mon, 13 Apr 2026 12:07:30 +0100</lastBuildDate>
	<generator>https://buddypress.org/?v=</generator>
	<language>en-GB</language>
	<ttl>30</ttl>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>2</sy:updateFrequency>
	
						<item>
				<guid isPermaLink="false">660fc80c02dba73cd626929117fb6715</guid>
				<title>PERROT started the topic When must the squadron must break of? in the forum Blood Red Skies</title>
				<link>https://www.warlordgames.com/community/topic/when-must-the-squadron-must-break-of/</link>
				<pubDate>Sun, 16 Jun 2024 21:41:06 +0100</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;d like to clarify a point of rules . At the club, we have two versions of the demoralisation threshold for a squadron. Version 1: At the start of the game I have 6 single-engined aircraft, the demoralisation threshold will be reached when I have 6+1 boom shit registered on this squadron. Version 2: Other players have the following reading, still&hellip;<span class="activity-read-more" id="activity-read-more-25050"><a href="https://www.warlordgames.com/community/topic/when-must-the-squadron-must-break-of/" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
		
	</channel>
</rss>