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	<title>Warlord Games | Ben Norton &quot;nzdarkelf&quot; | Activity</title>
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	<description>Activity feed for Ben Norton &quot;nzdarkelf&quot;.</description>
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				<title>Ben Norton &#034;nzdarkelf&#034; replied to the topic Third &#038; Forth Coalition Supplement in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/third-forth-coalition-supplement/#post-191607</link>
				<pubDate>Thu, 18 Dec 2025 07:32:20 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi Richard, the next one is written and is set in 1813. I was a playtester, plus John S. has talked of it during a Question and Answer video a couple of months back.</p>
<p>Ben.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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				<title>Ben Norton &#034;nzdarkelf&#034; replied to the topic Attacking a village in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/attacking-a-village/#post-191391</link>
				<pubDate>Mon, 15 Sep 2025 14:28:55 +0100</pubDate>

									<content:encoded><![CDATA[<p>They are all one unit, so yes they are fighting. If the melee caused the unit defending the village to break then the whole unit breaks, the part of the unit &#8216;on the other flank&#8217; doesn&#8217;t get to stay. Why, because they are one unit &#8211; and you cannot fire into a unit in combat. If you and your opponent agree to house rule something else thats fine,&hellip;<span class="activity-read-more" id="activity-read-more-26129"><a href="https://www.warlordgames.com/community/topic/attacking-a-village/#post-191391" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Ben Norton &#034;nzdarkelf&#034; replied to the topic Attacking a village in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/attacking-a-village/#post-191388</link>
				<pubDate>Sun, 14 Sep 2025 15:34:01 +0100</pubDate>

									<content:encoded><![CDATA[<p>i&#8217;m saying you can&#8217;t fire into combat, even from another flank.</p>
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				<title>Ben Norton &#034;nzdarkelf&#034; replied to the topic Attacking a village in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/attacking-a-village/#post-191382</link>
				<pubDate>Thu, 11 Sep 2025 01:57:18 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi John, I agree with your opponent that you would not be able to fire at the defender. Yes, firing comes before melee, but movement comes before firing (except for defensive fire, which happens during movement). Once the attacking units charge is successful both sides are now in combat. Sure it doesn&#8217;t get resolved until later in the turn, but&hellip;<span class="activity-read-more" id="activity-read-more-26113"><a href="https://www.warlordgames.com/community/topic/attacking-a-village/#post-191382" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Ben Norton &#034;nzdarkelf&#034; replied to the topic Artillery unlimbering and firing in the same move. in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/artillery-unlimbering-and-firing-in-the-same-move/#post-191378</link>
				<pubDate>Wed, 10 Sep 2025 01:58:50 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi. You would need two moves. Firing doesn&#8217;t need an order, and can still take place even if an order is failed. (of course in that case artillery would have to be already deployed).</p>
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				<title>Ben Norton &#034;nzdarkelf&#034; replied to the topic Glory Hallelujah Skirmish Question in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/glory-hallelujah-skirmish-question/#post-191284</link>
				<pubDate>Thu, 19 Jun 2025 06:18:54 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi George,</p>
<p>GH was released during the 1st edition of Black Powder. Back then the rulebook gave skirmishers a +1 to hit modifier across the board, so the rule in GH was a varient of that. BP2 does not give skirmishers a +1 modifier to hit, making the GH rule redundant. Of course if you and you opponent wish to include the GH rule in your games you&hellip;<span class="activity-read-more" id="activity-read-more-25996"><a href="https://www.warlordgames.com/community/topic/glory-hallelujah-skirmish-question/#post-191284" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Ben Norton &#034;nzdarkelf&#034; replied to the topic Need some BP rules clarifications in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/need-some-bp-rules-clarifications/#post-191269</link>
				<pubDate>Tue, 17 Jun 2025 13:45:48 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi George,</p>
<p>You will note in the rule book that it is not necessary to move the actual General into contact with the BC, you could use an ADC for example. The point is he is effectively just a counter, a visual reminder that the BC has a reroll available. So no, I don&#8217;t believe the General/ADC has to continue with the BC under a Rally or Follow Me&hellip;<span class="activity-read-more" id="activity-read-more-25987"><a href="https://www.warlordgames.com/community/topic/need-some-bp-rules-clarifications/#post-191269" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Ben Norton &#034;nzdarkelf&#034; replied to the topic Epic Revolution - Awesome but..... in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/epic-revolution-awesome-but/#post-191063</link>
				<pubDate>Thu, 17 Apr 2025 05:48:38 +0100</pubDate>

									<content:encoded><![CDATA[<p>When I first saw someone complain about this on a Facebook site I didn&#8217;t know whether it was a joke or a complain from someone with an obnoxious case of button counter syndrome. Seriously, the hobby community doesn&#8217;t need this level of anal retention. I suggest you look elsewhere for your hobby kick. &#8211; Ben.</p>
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				<title>Ben Norton &#034;nzdarkelf&#034; started the topic Shield Wall in the forum Hail Caesar</title>
				<link>https://www.warlordgames.com/community/topic/shield-wall/</link>
				<pubDate>Mon, 15 Jul 2024 05:38:46 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi all,</p>
<p>Does anyone know whatever happened to the release of &#8220;The Dark Age Sagas &#8211; Volume 2&#8221;,  the companion to Volume 1, Shield Wall?</p>
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				<title>Ben Norton &#034;nzdarkelf&#034; started the topic Next Epic Theme in the forum Hail Caesar</title>
				<link>https://www.warlordgames.com/community/topic/next-epic-theme/</link>
				<pubDate>Wed, 08 Nov 2023 12:45:43 +0000</pubDate>

									<content:encoded><![CDATA[<p>&#8220;Probably something more medieval in outlook&#8230;&#8221; &#8211; John S.<br />
That wasn&#8217;t what we were expecting was it! Still I like the sound of it.</p>
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				<title>Ben Norton &#034;nzdarkelf&#034; replied to the topic Battle of Granha de Abundancia scenario in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/battle-of-granha-de-abundancia-scenario/#post-183714</link>
				<pubDate>Sun, 10 Jan 2021 12:17:38 +0000</pubDate>

									<content:encoded><![CDATA[<p>Basically its to lock the players into a predetermined course of action. So you won&#8217;t be able to look across the table if you are going 2nd and make your deployment decisions based on what happened in your opponents turn. So its creating a Fog of War challenge to your game.</p>
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				<guid isPermaLink="false">8b1aceac1c426d3350b8e435378a5fac</guid>
				<title>Ben Norton &#034;nzdarkelf&#034; replied to the topic Supporting Artillery auto-killed? in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/supporting-artillery-auto-killed/#post-180556</link>
				<pubDate>Sun, 09 Aug 2020 12:04:04 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Big Al. Wow you have never failed to form square. brought a smile to my face. In my very first game of BP, the first time an infantry unit was charged by cavalry the roll to form square came up double 1&#8217;s! That wasn&#8217;t the end of it. In the combat phase, the cavalry rolled all 1&#8217;s and 2&#8217;s and failed to score a single hit, resulting in the&hellip;<span class="activity-read-more" id="activity-read-more-4319"><a href="https://www.warlordgames.com/community/topic/supporting-artillery-auto-killed/#post-180556" rel="nofollow ugc">[Read more]</a></span></p>
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