Murlo

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  • #187219
    Murlo
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    Thank you for confirming that i got it right, what i meant by “areas can’t be repaired” was that i was referring to the rule that says “Locations with a critical score of 6 and critical hits to Vital systems may never be repaired”. Which i suppose makes sense since if you already suffered the critical level 6 explosion and survived it, at that point it would make no sense to repair and go a level back risking it to proc again later. Way i understood it and played it if i got it right is basically “once you reach level 6 of a critical area (be it crew, engine or weapons) and suffer the 2/3 D6 explosion that whole section completely exploded and there’s that. it can’t go lower or higher, so the ship just suffers permanently the debuffs on that column, but can’t be damaged more by the Extra Damage on that column since it’s already at the cap

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