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	<title>Warlord Games | Laurence | Activity</title>
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				<title>Laurence replied to the topic Night Action Visibility Rules in the forum Cruel Seas</title>
				<link>https://www.warlordgames.com/community/topic/night-action-visibility-rules/#post-187953</link>
				<pubDate>Tue, 12 Jul 2022 06:43:57 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Mark,</p>
<p>&nbsp;</p>
<p>Still got your Night Actions Visibility Rules v1.</p>
<p>Example: spotting from the bridge of a huge vessel has generally more spotting chance than from the bridge of a small one.</p>
<p>What is the reason of not using the viewer&#8217;s vessel size as spotting modifier?</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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				<title>Laurence started the topic Missing boat models in the forum Cruel Seas</title>
				<link>https://www.warlordgames.com/community/topic/missing-boat-models/</link>
				<pubDate>Mon, 30 May 2022 13:37:55 +0100</pubDate>

									<content:encoded><![CDATA[<p>In &#8220;Close Quarters&#8221;, there are scenarios with new vessels, for the traditional navies but also for the Finnish and Yugoslavian.</p>
<p>I wonder why you distribute such rule set but not have the relevant vessels in your sales programme?</p>
<p>If you e.g. want to play with the Finnish vessels or the German Sperrbrecher 137, you have to use dummies.</p>
<p>And if&hellip;<span class="activity-read-more" id="activity-read-more-14292"><a href="https://www.warlordgames.com/community/topic/missing-boat-models/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Laurence replied to the topic Torpedo - Minimum distance travel before armed in the forum Cruel Seas</title>
				<link>https://www.warlordgames.com/community/topic/torpedo-minimum-distance-travel-before-armed/#post-186645</link>
				<pubDate>Sat, 30 Oct 2021 17:42:39 +0100</pubDate>

									<content:encoded><![CDATA[<p>&#8230;howmany meters were common in Royal Navy, of Vospers, Fairmiles?</p>
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				<title>Laurence started the topic Large vessel too easy target? in the forum Cruel Seas</title>
				<link>https://www.warlordgames.com/community/topic/large-vessel-too-easy-target/</link>
				<pubDate>Sat, 30 Oct 2021 16:03:00 +0100</pubDate>

									<content:encoded><![CDATA[<p>If scenario is like &#8220;tanker has to escape from East to West&#8221;, just deploy 2 or 3 MTBs in a row, their bows at 90 degrees to the tankers move direction.</p>
<p>In your turn, fire torpedos, some directly to tanker, some 10-20 cm away from the the tanker&#8217;s bow.</p>
<p>Hits are 90% for sure. You may have duds. If no damage, repeat torpedo firing in your next&hellip;<span class="activity-read-more" id="activity-read-more-8856"><a href="https://www.warlordgames.com/community/topic/large-vessel-too-easy-target/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Laurence started the topic Torpedo - Minimum distance travel before armed in the forum Cruel Seas</title>
				<link>https://www.warlordgames.com/community/topic/torpedo-minimum-distance-travel-before-armed/</link>
				<pubDate>Sun, 03 Oct 2021 20:19:52 +0100</pubDate>

									<content:encoded><![CDATA[<p>Main rules page 12 &#8211; Torpedoes must travel a minimum distance of 15 cm before they are armed. 15 cm corresponds to about 50 yards in real.</p>
<p>Was this the case for MTBs regardless  the nation, is such distance historically confirmed?</p>
<p>Others in the web mention 300-600 yards.</p>
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				<title>Laurence replied to the topic Attacking buildings in the forum Cruel Seas</title>
				<link>https://www.warlordgames.com/community/topic/attacking-buildings/#post-185967</link>
				<pubDate>Fri, 30 Jul 2021 14:21:42 +0100</pubDate>

									<content:encoded><![CDATA[<p>Thanks for all your comments.</p>
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				<title>Laurence started the topic Attacking buildings in the forum Cruel Seas</title>
				<link>https://www.warlordgames.com/community/topic/attacking-buildings/</link>
				<pubDate>Thu, 17 Jun 2021 22:55:53 +0100</pubDate>

									<content:encoded><![CDATA[<p>The &#8220;Operation Chariot&#8221; scenario shows how it works to fire torpedo at a port entrance &#8211; just secure a hit, no damage roll, target gate is destroyed. Too simple.</p>
<p>I cannot find any other rule regarding building attack (maybe overlooked?).</p>
<p>I do miss a general rule how to damage building such as shipyard, hangar, jetty, S-boat bunkers etc. with&hellip;<span class="activity-read-more" id="activity-read-more-7688"><a href="https://www.warlordgames.com/community/topic/attacking-buildings/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Laurence replied to the topic Painting: Lifeboat on Vosper MTB in the forum Cruel Seas</title>
				<link>https://www.warlordgames.com/community/topic/lifeboat-on-vosper-mtb/#post-179136</link>
				<pubDate>Sat, 13 Jun 2020 15:07:03 +0100</pubDate>

									<content:encoded><![CDATA[<p>thanks</p>
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				<title>Laurence replied to the topic Night Action Visibility Rules in the forum Cruel Seas</title>
				<link>https://www.warlordgames.com/community/topic/night-action-visibility-rules/#post-178594</link>
				<pubDate>Tue, 26 May 2020 17:21:51 +0100</pubDate>

									<content:encoded><![CDATA[<p>Thanks for explanation, Mark.</p>
<p>Re spotting mine fields: I am no expert so I cannot provide further ideas how detailed to implement such a rule considering various mine types.</p>
<p>&nbsp;</p>
<p>Re &#8220;Blinds&#8221; in your houserule: Using fake markers seems to be the only way to Play an &#8220;hidden&#8221;, in any tabletop game.</p>
<p>But if dummies are acting too long, a game looses&hellip;<span class="activity-read-more" id="activity-read-more-3430"><a href="https://www.warlordgames.com/community/topic/night-action-visibility-rules/#post-178594" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Laurence replied to the topic Night Action Visibility Rules in the forum Cruel Seas</title>
				<link>https://www.warlordgames.com/community/topic/night-action-visibility-rules/#post-178570</link>
				<pubDate>Sun, 24 May 2020 21:54:47 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Mark,</p>
<p>Reading with great interest your night action rules.</p>
<p>My game fellow and I are just starting.</p>
<p>I have 2 questions:</p>
<p>What do you mean with &#8220;spotting brackets&#8221;? I could not find a German translation that makes sense in this respect.</p>
<p>As with ship ambush, I do not want to show the relative position of mine fields at the beginning, in real&hellip;<span class="activity-read-more" id="activity-read-more-3409"><a href="https://www.warlordgames.com/community/topic/night-action-visibility-rules/#post-178570" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">f02c2987dd6b245f8ba3de45de3120f2</guid>
				<title>Laurence started the topic Painting: Lifeboat on Vosper MTB in the forum Cruel Seas</title>
				<link>https://www.warlordgames.com/community/topic/lifeboat-on-vosper-mtb/</link>
				<pubDate>Tue, 12 May 2020 14:17:10 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hello</p>
<p>I could find historical illustrations e.g. of Fairmiles MGB showing lifeboats installed vertically on the side, with grey colour.</p>
<p>But how about Vospers MTB, with lifeboat installed flat on the deck? Same colour like deck would make sense, but is it historical?</p>
<p>Differences early and late war?</p>
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				<title>Laurence started the topic Multiple charging/attacking in the forum Warlords of Erehwon</title>
				<link>https://www.warlordgames.com/community/topic/multiple-charging-attacking/</link>
				<pubDate>Sun, 19 Apr 2020 16:21:02 +0100</pubDate>

									<content:encoded><![CDATA[<p>a) Is multiple charged of 1 enemy unit allowed, means also Gap rule suspended?</p>
<p>E.g. can an Orc unit and a friendly Monster unit attack the same Barbarian unit?</p>
<p>b) If yes, enemy unit is attacked by each unit but fight back also all attacking units as long it can?</p>
<p>&nbsp;</p>
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