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	<title>Warlord Games | Alan Tibbetts | Activity</title>
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				<title>Alan Tibbetts replied to the topic What do YOU want to see in Bolt Action v3? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/what-do-you-want-to-see-in-bolt-action-v3/page/4/#post-189063</link>
				<pubDate>Thu, 04 May 2023 19:00:15 +0100</pubDate>

									<content:encoded><![CDATA[<p>Yes Jim, that would be great. A couple of examples<br />
&#8211; Units within dense terrain need 50% of their figures in terrain to get cover. Units obscured by the same piece of terrain need more than 50% to get cover. (Both page 57, Cover).<br />
&#8211; Recce units with dual direction steering can take a full Run in reverse, those without only get a full Advance.&hellip;<span class="activity-read-more" id="activity-read-more-23804"><a href="https://www.warlordgames.com/community/topic/what-do-you-want-to-see-in-bolt-action-v3/page/4/#post-189063" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Alan Tibbetts replied to the topic What do YOU want to see in Bolt Action v3? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/what-do-you-want-to-see-in-bolt-action-v3/page/3/#post-188371</link>
				<pubDate>Fri, 21 Oct 2022 22:16:25 +0100</pubDate>

									<content:encoded><![CDATA[<p>With a +1 to hit Veterans would be hitting on 2&#8217;s a lot, too much, overpowering. Better to give them an extra dice for every 3-4 they already get at the same to hit number.</p>
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				<title>Alan Tibbetts replied to the topic Bolt Action Player Finder (North America) in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/bolt-action-player-finder/page/5/#post-188274</link>
				<pubDate>Wed, 05 Oct 2022 21:23:51 +0100</pubDate>

									<content:encoded><![CDATA[<p>Alan &#8211; Augusta, Maine</p>
<p>Member of <strong>Bass &amp; Curry Bolt Action Brigade</strong>, <strong>Bolt Action League of Maine</strong> and <strong>Maine Historical Wargamers Association</strong></p>
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				<title>Alan Tibbetts replied to the topic Indirect fire from moving vehicle in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/indirect-fire-from-moving-vehicle/#post-188258</link>
				<pubDate>Wed, 05 Oct 2022 00:05:06 +0100</pubDate>

									<content:encoded><![CDATA[<p>But MRLs never get better than a 6 anyway.</p>
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				<title>Alan Tibbetts replied to the topic Defeating the Japanese? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/defeating-the-japanese/#post-188256</link>
				<pubDate>Tue, 04 Oct 2022 21:32:58 +0100</pubDate>

									<content:encoded><![CDATA[<p>Spearmen should do fine against any open topped armor without recce. Personally, I think they should have a suicidal charge rule, making them -1 to kill (inexperienced die on a 2+).</p>
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				<title>Alan Tibbetts replied to the topic What do YOU want to see in Bolt Action v3? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/what-do-you-want-to-see-in-bolt-action-v3/page/3/#post-188255</link>
				<pubDate>Tue, 04 Oct 2022 21:26:07 +0100</pubDate>

									<content:encoded><![CDATA[<p>Fix SMOKE. Instead of letting opponent move it to their advantage when it isn&#8217;t on target (1st edition smoke must have been really broken), have it drift in a random direction 2D6 or D6+6 inches.</p>
<p>MMG teams &#8211; a la Juggernaut have them do 1 pin for firing at a soft target in range and another if they achieve a hit.</p>
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