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	<title>Warlord Games | Nick | Activity</title>
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				<title>Nick replied to the topic spotter and holding objectives in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/spotter-and-holding-objectives/page/2/#post-184891</link>
				<pubDate>Thu, 11 Mar 2021 20:40:05 +0000</pubDate>

									<content:encoded><![CDATA[<p>My objection to spotter holding taking something is economic. A 50 point mortar and 10 point spotter would be able to take 2 objectives.</p>
<p>That doesn&#8217;t seem quite right .</p>
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				<guid isPermaLink="false">35f2f8c4a19dabed0042d67f729e3325</guid>
				<title>Nick replied to the topic Japanese native irregulars in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/japanese-native-irregulars-2/#post-184886</link>
				<pubDate>Thu, 11 Mar 2021 16:43:42 +0000</pubDate>

									<content:encoded><![CDATA[<p>Thanks all.</p>
<p>I didn&#8217;t have Empire in flames so didn&#8217;t see that.</p>
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				<title>Nick started the topic Japanese native irregulars in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/japanese-native-irregulars-2/</link>
				<pubDate>Tue, 09 Mar 2021 19:56:14 +0000</pubDate>

									<content:encoded><![CDATA[<p>Currently I am building a japanese army.  I have no idea on what their native irregulars would like and where to get figures for them.</p>
<p>Since this is new army be prepared for lotsa rules questions.</p>
<p>Thanks</p>
<p>Nick</p>
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				<title>Nick started the topic Charged unit in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/charged-unit/</link>
				<pubDate>Wed, 10 Feb 2021 23:21:15 +0000</pubDate>

									<content:encoded><![CDATA[<p>Sorry if this has been answered. If a unit is charged, does not shoot, and  has not done anything yet, does it use an order dice fighting  in the close combat ?</p>
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				<title>Nick replied to the topic M3 White Scout car firing rules in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/m3-white-scout-car-firing-rules/#post-182187</link>
				<pubDate>Wed, 07 Oct 2020 00:27:29 +0100</pubDate>

									<content:encoded><![CDATA[<p>Thanks. We do not have that book so don&#8217;t play those scenarios. Thanks for quick response.</p>
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				<title>Nick replied to the topic M3 White Scout car firing rules in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/m3-white-scout-car-firing-rules/#post-182183</link>
				<pubDate>Tue, 06 Oct 2020 22:19:50 +0100</pubDate>

									<content:encoded><![CDATA[<p>In armies of Soviet Union lend lease shows only way to get a M3 scout car is under the Armor car section. The M3 in  armor car section shows it to be unable to carry passengers. Easy Army shows them in Transport section but how did they get there. Do they show up in another book I don&#8217;t have</p>
<p>Thanks</p>
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				<title>Nick replied to the topic M3 White Scout car firing rules in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/m3-white-scout-car-firing-rules/#post-182160</link>
				<pubDate>Tue, 06 Oct 2020 12:51:09 +0100</pubDate>

									<content:encoded><![CDATA[<p>I don&#8217;t know about railings and movement. What I know is I would not want to be a driver or 50 cal gunner with 2 30 cal gunners shooting thru front arc. I also would not want to be a side gunner when the other side gunner has climbed over railing ,holding onto weapon and shooting thru my arc.  It was probably done but my guess is rarely.</p>
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				<title>Nick started the topic Multi-shot weapons in assault in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/multi-shot-weapons-in-assault/</link>
				<pubDate>Sun, 06 Sep 2020 12:28:00 +0100</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;m not sure how we ended up playing like this but we think it is wrong. Do multi-shot small arms weapons ( assault rifle,submachine gun , etc. ) get 2 shots in close combat assaults than reroll hits or do they just get one shot and reroll if it hits. Thanks for all response this forum gives.</p>
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				<title>Nick started the topic Indirect fire in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/indirect-fire/</link>
				<pubDate>Sun, 23 Aug 2020 01:18:15 +0100</pubDate>

									<content:encoded><![CDATA[<p>When this came up 3 of us just looked at each with dumb looks. We decided to go by exact  wording</p>
<p>Here is situation.   An SU-76 lobbed 2 indirects 2 turns in row  at a unit and missed. Target unit decided to move out on same turn.</p>
<p>Case closed we thought. But on next turn target asked if he moves that unit back before SU fires could SU be con&hellip;<span class="activity-read-more" id="activity-read-more-4459"><a href="https://www.warlordgames.com/community/topic/indirect-fire/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Nick replied to the topic Units on transport in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/units-on-transport/page/2/#post-179619</link>
				<pubDate>Thu, 02 Jul 2020 15:24:07 +0100</pubDate>

									<content:encoded><![CDATA[<p>And I thought this was a simple couple questions. To bad there aren&#8217;t any tournaments to drive judges crazy .  Anyway till more definitive answer comes along we&#8217;ll   house rule this one.</p>
<p>Thanks to everyone for input.</p>
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				<guid isPermaLink="false">04985d09cdacf8d88c05a84c300db9ce</guid>
				<title>Nick replied to the topic Units on transport in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/units-on-transport/#post-179500</link>
				<pubDate>Mon, 29 Jun 2020 15:59:09 +0100</pubDate>

									<content:encoded><![CDATA[<p>Since we use a fair amount of flamers I know this will come up. A flamethrower hits a transport but does not destroy or immobilize it , the transport passes the fire test would both transport and riders take same amount of pins. Also if it hits but doesn&#8217;t penetrate would pins also apply to both. The value of a flamethrower can really go up or&hellip;<span class="activity-read-more" id="activity-read-more-3845"><a href="https://www.warlordgames.com/community/topic/units-on-transport/#post-179500" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">b2d1f23e0111ee7ba85353ac3afc4495</guid>
				<title>Nick started the topic Units on transport in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/units-on-transport/</link>
				<pubDate>Mon, 29 Jun 2020 14:25:35 +0100</pubDate>

									<content:encoded><![CDATA[<p>This happened recently. A transport with a squad in was hit and destroyed by both a panzerfaust and flamethrower coming from same unit. Questions: Does the hit unit for wounds (after d6) get hit by the penetration of the weapons or just their morale level? Would the unit if technically hit by flamer also need a flamer  morale test ?</p>
<p>Thanks ahead of time</p>
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				<guid isPermaLink="false">46ee727f9669fa02467bfd431edbdbac</guid>
				<title>Nick replied to the topic Tanks reaction fire in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/tanks-reaction-fire/#post-179249</link>
				<pubDate>Fri, 19 Jun 2020 22:12:02 +0100</pubDate>

									<content:encoded><![CDATA[<p>Along the reaction fire lines, I would assume (oh oh ) the hull could not pivet to shoot if attacl coming from side or rear. But would the turret get a free rotate in order to fire.</p>
<p>Thanks</p>
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				<guid isPermaLink="false">a270b60e4828c13cd174016618d3d775</guid>
				<title>Nick started the topic Long range on heavy weapons in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/long-range-on-heavy-weapons/</link>
				<pubDate>Sat, 18 Apr 2020 15:24:36 +0100</pubDate>

									<content:encoded><![CDATA[<p>Are heavy weapons -1 to penetration hitting soft targets and infantry?</p>
<p>Thanks</p>
<p>Nick</p>
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				<guid isPermaLink="false">1a62d94e17ea01ee7ccd5c57219d550c</guid>
				<title>Nick replied to the topic Soviet LMG Squad in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/soviet-lmg-squad/#post-177267</link>
				<pubDate>Thu, 16 Apr 2020 20:38:26 +0100</pubDate>

									<content:encoded><![CDATA[<p>This is a pure guess. Green guys are simply inexperienced and new. Inexperienced and not available as green means they just  suck and already had experience and didn&#8217;t improve.</p>
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