Greg Hagg

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  • #182463
    Greg Hagg
    Participant

    Good point.  If leaving on a downwind edge, ship will turn towards the direction it was headed, unless that brings it to a corner, in which case reverse.  If ship goes out exactly perpendicularly, turn towards furthest edge.  If exactly in middle of edge, active player chooses.

    #181949
    Greg Hagg
    Participant

    Hello all:   Rob Ovenden has come up with a really viable way to handle the off board problem, and after thorough testing, we can say it works well, solves the problem.

    Proposed rule for sailing off board:
    <i>- When a ship sails off the board it will return as expeditiously as possible.</i>
    <i>- Where and when the ship returns to the board depends on its level of sail, rate of knots and the</i><i> wind direction.</i>
    <i>- The ship returns to the board on the reciprocal heading(180 and at same angle) to which it left, downwind if possible and </i><i>at light sails.</i>
    <i> </i>
    <i><u>Level of Sail When Leaving</u></i>
    <i><b>Light Sails: </b>ship returns after 3 turns</i>
    <i><b>Battle Sails: </b>ship returns after 2 turns</i>
    <i><b>Full Sails: </b>ship returns after 1 turn, + Takes d3 damage & rate of knotts reduced by 2 for the returning turn (due to sail reduction)</i>
    <i> </i>
    <i><u>Rate of Knots</u></i>
    <i><b>5kts: </b>ship returns 12” downwind</i>
    <i><b>4kts: </b>ship returns 10” downwind</i>
    <i><b>3kts: </b>ship returns 8” downwind</i>
    <i> </i>
    <i>If the returning distance downwind is beyond the corner of the board or would place the returning ship in a leaving position immediately,  the ship will return the other way along the same edge (upwind).</i>
    <i> </i>
    <i><b>Optional: A </b>ship at battle sails or light sails may reduce the number of turns off board by 1 but will sustain d3 damage to do so.</i>
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