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Bolt Action Doubles at Battlefield Hobbies
June 24, 2018£30
£30 per team including a buffet lunch
You and your teammate participate in a total of 3 rounds of team doubles gameplay. Each game will be 2.5 hours long with lunch included.
TEAM FORMAT NOTES
Axis vs Allies: Teams must either be entirely Axis or entirely Allied.
Order dice: BOTH players on a team must have separate order dice. That means that in the dice cup/bag, there will be 4 sets of order dice. Whichever team members die is drawn, that player will activate. To the aid or detriment of their partner!
Officers: In all our games, officers do not give morale bonuses to units outside their platoon.
Definitions: Each two-person team will count as “The Player” with regards to any national special rules or scenario objectives.
For example, the Italian rules will count losses from both persons force.
“Free Unit” National Rules apply to the combined team. That means 2 British players may only take 1 free artillery observer per team. 1 free soviet squad etc.
Army lists must be formed using a generic reinforced platoon or theatre selector from appropriate supplement books. Platoon specifics are as follows:
Armies of Germany, V2
Armies of United States
Armies of Great Britain
Armies of the Soviet Union
Armies of Imperial Japan
Armies of France and the Allies
Armies of Italy and the Axis
Empire in Flames
Duel in the Sun
***Units and Lists only, no optional mission or terrain rules.
• Team Doubles Format: (2) players per team
• Army Points: 1400 total. Players may make any combination of those points, so long as that the team total is 1400 points.
• Platoon: 1-2 infantry platoons per team member
• Tank Wars armoured platoons are limited to (1) per team. No skills, experience, or crew upgrades
TERRAIN AND SCENARIOS
Terrain will be preset and locked by tournament organizers.
We will be awarding a number of prizes at the end of the event. Prizes will be awarded for
Best Allied Generals
Best Axis Generals
The Duck Boat Medal: Given to the player that brings the most historical force or unit/units over in-game effectiveness. The “anti-Cheese” so to speak.
WHAT TO BRING
A good attitude: Don’t be “that guy”, have fun.
Rulebook and army books
Copies of your army list: 1 for yourself, 1 for organizers, 1 for your opponent
There are no house rules. Version 2 of the Main rulebook is in effect.
All judges decisions are final. Please play responsibly.
Warlord FAQ and Errata
DEPLOYMENT CLAUSE (Familiarize yourself, this is used in all missions)
This deployment clause applies to ANY and ALL missions. What this means is this is the same deployment protocol for all the missions used. UNLESS the mission specifically makes exceptions.
Both teams roll a die. The highest rolling team chooses a deployment zone, the other team sets up in the opposite zone. The team who chose their zone first deploys his force first.
Both teams may keep up to half their units in reserve, rounding down. Any and all units not in reserve are deployed in the established zones as per the mission.
Reserves may outflank unless specified in the mission.
Spotters, observers, and snipers are deployed after both teams have placed their non-reserved units. As per the rules on page 131.