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	<title>Warlord Games | Fabrizio Anastasio | Activity</title>
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	<description>Activity feed for Fabrizio Anastasio.</description>
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				<title>Fabrizio Anastasio replied to the topic Artillery: Recrew and how to destroy guns in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/artillery-recrew-and-how-to-destroy-guns/#post-190959</link>
				<pubDate>Wed, 12 Mar 2025 17:51:24 +0000</pubDate>

									<content:encoded><![CDATA[<p>Thank you, it was really confusing:(</p>
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				<title>Fabrizio Anastasio started the topic Artillery: Recrew and how to destroy guns in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/artillery-recrew-and-how-to-destroy-guns/</link>
				<pubDate>Sun, 09 Mar 2025 10:07:27 +0000</pubDate>

									<content:encoded><![CDATA[<p><strong>Hi All,</strong></p>
<p>In a recent game we had some issue  with &#8220;dead&#8221; artillery.</p>
<p>For example, I had 2 autocannon within 12&#8242; from each other. One autocannon lost all it&#8217;s crew. In the rulebook, it is said that you don&#8217;t need an order to re crew an artillery, so we assumed that, when the &#8220;dead artillery&#8221; dice come up, the other artillery crew can run toward&hellip;<span class="activity-read-more" id="activity-read-more-25757"><a href="https://www.warlordgames.com/community/topic/artillery-recrew-and-how-to-destroy-guns/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Fabrizio Anastasio replied to the topic Command vehicles: the SdKfz 251/10 cannot be deployed in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/command-vehicles-the-sdkfz-251-10/#post-190721</link>
				<pubDate>Wed, 25 Dec 2024 12:03:00 +0000</pubDate>

									<content:encoded><![CDATA[<p>It is an error message on the official app.</p>
<p>For example, if you create and Italian armored platoon and choose the &#8220;light semovente&#8221; with the command option, if it isn&#8217;t the platoon leader the app tells you it is an invalid choice.</p>
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				<title>Fabrizio Anastasio started the topic Command vehicles: the SdKfz 251/10 cannot be deployed in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/command-vehicles-the-sdkfz-251-10/</link>
				<pubDate>Tue, 24 Dec 2024 10:53:56 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi,</p>
<p>The issue in brief: by the current rules, it seems this vehicle cannot be deployed.</p>
<p>In the current rules, the SdKfz 251/10 (grants command vehicle) is an option of the SdFkz 251/1 Hanomag.</p>
<p>Yet, you cannot buy in into an armored platoon as the 251/1 is considered a transport so it doesn&#8217;t appear in the armored platoon on the app.</p>
<p>You can&hellip;<span class="activity-read-more" id="activity-read-more-25620"><a href="https://www.warlordgames.com/community/topic/command-vehicles-the-sdkfz-251-10/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Fabrizio Anastasio started the topic HE on multiple units / pin in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/he-on-multiple-units-pin/</link>
				<pubDate>Sun, 15 Dec 2024 15:11:28 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi all,</p>
<p>Here a simple question: an HE hit that strikes two different units, does put pins on both, or only on the original target?</p>
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				<title>Fabrizio Anastasio replied to the topic Contesting no LOS objectives in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/contesting-no-los-objectives/#post-190697</link>
				<pubDate>Thu, 12 Dec 2024 13:37:38 +0000</pubDate>

									<content:encoded><![CDATA[<p>It just feels like an unsporting attitude, and a bit unrealistic: if they are behind a wall (or a tank in this case) how they could effectively contest or occupy an objective they cannot see?</p>
<p>Anyway, thanks for the confirmation about the rules.</p>
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				<title>Fabrizio Anastasio started the topic Contesting no LOS objectives in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/contesting-no-los-objectives/</link>
				<pubDate>Wed, 11 Dec 2024 07:44:36 +0000</pubDate>

									<content:encoded><![CDATA[<p><strong>Hi,</strong></p>
<p>In a recent game, my adversary controlled an objective, with one squad at the very limit of the 3 inches needed to contest my attempt to control it.</p>
<p>In order to to stop me from killed his squad, he moved a tank in front of the squad, and due to the presence of a building, it was impossible for me to shoot or assault such squad as the vehicle&hellip;<span class="activity-read-more" id="activity-read-more-25597"><a href="https://www.warlordgames.com/community/topic/contesting-no-los-objectives/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Fabrizio Anastasio started the topic Sniper and Squad Team Weapon V3 in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/sniper-and-squad-team-weapon-v3/</link>
				<pubDate>Fri, 18 Oct 2024 16:08:12 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hello,</p>
<p>in our local store, we ran into a difficult interpretation of the rule and I would like to get your opinion.</p>
<p><strong>Casualties</strong>:<br />
P.88 states that you can remove casualties in any way you like, despite breaking cohesion, and it is assumed that another teammate will collect team weapons from his teammates.</p>
<p><strong>Sniper:</strong><br />
On p. 122, it is explained that&hellip;<span class="activity-read-more" id="activity-read-more-25433"><a href="https://www.warlordgames.com/community/topic/sniper-and-squad-team-weapon-v3/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Fabrizio Anastasio started the topic V3: Forward Observer counts as Spotter as per p. 102, regarding being &#034;Down&#034;? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/v3-forward-observer-counts-as-spotter-as-per-p-102-regarding-being-down/</link>
				<pubDate>Tue, 01 Oct 2024 19:22:35 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi,</p>
<p>I was wondering if a Forward obeserver counts &#8220;fully&#8221; as a Spotter as described at p. 102 of the V3 rulebook. It is stated that Spotters always count as &#8220;Down&#8221; when without an order dice, as they would spend most of their time lying down.</p>
<p>It stands to reason that forward artillery/naval/airbone observers would do the same. Any opinion?</p>
<p>&nbsp;</p>
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				<title>Fabrizio Anastasio started the topic Case Blue Army Special Rules in 3rd Edition in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/case-blue-army-special-rules-in-3rd-edition/</link>
				<pubDate>Thu, 26 Sep 2024 18:37:30 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi all,</p>
<p>I have just had a chance to read the new list for the Royal Italian Army. I was wondering if it was still possible to use the army special rules of Case Blue or if it creates rules/balancing problems. I sincerely hope it is still possible, as they make the Italians significantly more competitive.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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				<title>Fabrizio Anastasio became a registered member</title>
				<link>https://www.warlordgames.com/activity/p/13780/</link>
				<pubDate>Mon, 07 Mar 2022 15:31:58 +0000</pubDate>

				
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