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	<title>Warlord Games | Patto | Activity</title>
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				<title>Patto replied to the topic Napoleonic Artillery - Using Half Batteries paired as full batteries in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/napoleonic-artillery-using-half-batteries-paired-as-full-batteries/#post-179635</link>
				<pubDate>Fri, 03 Jul 2020 09:57:12 +0100</pubDate>

									<content:encoded><![CDATA[<p>There&#8217;s some really interesting ideas in this blog. I hope I can usefully add to this:</p>
<p>As far as I can tell it wasn&#8217;t unusual to deploy &#8216;sections&#8217; of guns in support of a handful of battalions doing a specific job on the battle field. To allow for this in Napoleonics, rather than overdo the fire factors I intend to use battalion gun ratings as&hellip;<span class="activity-read-more" id="activity-read-more-3926"><a href="https://www.warlordgames.com/community/topic/napoleonic-artillery-using-half-batteries-paired-as-full-batteries/#post-179635" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Patto replied to the topic Big Games Using Black Powder in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/big-games-using-black-powder/#post-179424</link>
				<pubDate>Fri, 26 Jun 2020 18:30:18 +0100</pubDate>

									<content:encoded><![CDATA[<p>Thanks Phillip. Much appreciated. I think I have the movement covered in that all units are on movement trays which works well for both identification and ease of play on the table. Combat wise it might be worth fighting as a brigade, rather than as individual units within the brigade. Having said that it seems using the stats for a line infantry&hellip;<span class="activity-read-more" id="activity-read-more-3797"><a href="https://www.warlordgames.com/community/topic/big-games-using-black-powder/#post-179424" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Patto replied to the topic Big Games Using Black Powder in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/big-games-using-black-powder/#post-179391</link>
				<pubDate>Thu, 25 Jun 2020 14:41:41 +0100</pubDate>

									<content:encoded><![CDATA[<p>Thanks Karl. That&#8217;s definitely worth a try. Is that the only &#8216;change&#8217; you implement? Do you alter anything in terms of game processes?</p>
<p>I was starting to think around how I could develop factors around brigades or half brigades. This would be more akin to moving blocks of troops rather than units. I was wondering if anyone else did something&hellip;<span class="activity-read-more" id="activity-read-more-3785"><a href="https://www.warlordgames.com/community/topic/big-games-using-black-powder/#post-179391" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Patto started the topic Big Games Using Black Powder in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/big-games-using-black-powder/</link>
				<pubDate>Thu, 25 Jun 2020 08:26:45 +0100</pubDate>

									<content:encoded><![CDATA[<p>We have been using BP for games which have used 100+ units of troops. We&#8217;ve found that this often becomes difficult to manage, whilst great to see. Has anyone made any rule adaptations for the larger games that enable the pace and flow of the game to be sustained?</p>
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				<title>Patto became a registered member</title>
				<link>https://www.warlordgames.com/activity/p/3779/</link>
				<pubDate>Thu, 25 Jun 2020 08:18:20 +0100</pubDate>

				
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