Forum Replies Created
-
AuthorPosts
-
August 27, 2025 at 4:30 pm #191336
AidanParticipantThanks for the in depth reply.
I’ll definitely look for the SHIPS rules, especially because I like home brewing my own ships.
As far as the list goes, I think I’ll find a roughly equal BB for each side to make things more interesting.
Edit: I found the SHIPS chart. Many thanks to whoever the amazing soul was that went through and adjusted every single ship cost. Things are so much more balanced now… Alaska is more expensive than the Kongo instead of being 1/2 the price and better, for example.
It’s going to be a little challenging cross referencing the SHIPS chart and the rulebook stats, but I’m definitely building a new list using the SHIPS chart.
Thanks
Aidan
August 26, 2025 at 4:16 pm #191332
AidanParticipantThanks Nat!
I noticed the crazy points discrepancies too. Do you happen to have a link to the WLPA chart? (edit: Found some of your fixed points charts as a well as the excellent Dutch fleet lists.) Also what’s the difference between WLPA and SHIPS?
Thanks for the input. Are there any rules of thumb for VaS lists? I know in Bolt Action you wanted lots of infantry.
-
This reply was modified 3 months, 2 weeks ago by
Aidan.
August 2, 2024 at 6:23 am #190369
AidanParticipantL.T. Russell,
Thank you for your service sir. That sounds like a memorable experience for sure! Mortars have always been deadly in the right hands, so I’m hoping for a rule that gives indirect fire weapons a buff when using them as veterans.
And about the V2>V3 transition, I’m cautiously optimistic. The new platoon selector looks more realistic and pretty streamlined, and no more dakka Stuarts. Since all we have are teases right now I’m just putting my faith in the fact that Warlord will have some common sense with V3 and not over complicate things/add redundant rules.
July 30, 2024 at 4:01 pm #190363
AidanParticipantYeah I agree there should be more abilities for skill then just morale and staying alive longer.
Like the inexperienced mortars that everybody runs. How is it that a green mortar team fumbling for their shells, trying to figure out which side of the map the target is on, and accidentally ranging in on their own troops… has the same effectiveness of a veteran mortar team?
July 26, 2024 at 4:25 pm #190342
AidanParticipantYeah of course ha.
July 25, 2024 at 3:35 pm #190340
AidanParticipantSo an officer with a pistol taking potshots at a squad, has the same effect on the squad’s accuracy as a heavy howitzer hit. Hmm…
July 25, 2024 at 3:33 pm #190339
AidanParticipantNat,
probably just better range, to hit, an extra pin & +1 PEN against infantry
That would totally make sense. It’s always irked me that snipers need a 6 to wound Soviet engineers with body armor. Like, headshots exist. Maybe it will be the opposite, snipers in V3 miss more often but have a high chance of wounding when they hit unlike V2 where snipers hit often but have a lower chance of wounding when they hit.
July 25, 2024 at 3:29 pm #190338
AidanParticipantWilber,
Oh well, nothing stopping us sticking with V2, which we’ll probably do. Not unless we get some independent (not paid by warlord) reviews that prove the game is actually better to play with the V3 rules
Yeah or even take the best of both and combine them into a V2.5…
I’m also skeptical, what I like about Bolt Action is that it has depth but also flows smoothly at it’s core and you don’t have to roll millions of dice. A concern with the new cover saves is getting roll to damage/cover saves modifiers mixed in your head…(which will totally happen to me)
I’m with Nat here, there’s still an 80+ page rulebook that the public has not seen yet, so until the rules officially drop I’m trying to hold my criticism, but I find all this discussion fascinating.
July 20, 2024 at 8:27 pm #190327
AidanParticipantSo I should have everything I need to start playing if I get the Battle of Midway set then.
July 20, 2024 at 8:26 pm #190326
AidanParticipantAh I see, thanks a lot. This makes way more sense now.
July 19, 2024 at 5:28 pm #190323
AidanParticipantAh I see. So to clarify: starter set rules= bare minimum, airstrike=full rules, and wing commander=full rules+extra rules?
Yeah the Battle of Midway set is VERY tempting. Looks like a good way to jump into the game, when I get the time and funds that’s probably the way to go.
About the ace boxes, is this like an “expansion set” that lets you use named pilots in you squadron? Also sounds really fun.
Haha yeah, might have to consider that.
July 19, 2024 at 3:51 pm #190321
AidanParticipantThanks Nat, this is so much help.
I was initially thinking that being able to mix planes would make squadrons more interesting, but then again you would probably have people running jets mixed with biplanes and such.
Yeah I eventually plan on buying some stuff for BRS eventually, but after starting BA and VaS I’m not really in the position to do so right now. I figured since it looked interesting I’d give it a look or a test game with proxies, then if I like it make the jump.
I see. Will there be a “v2” or something that condenses all of the rules in one book in the future?
July 19, 2024 at 3:38 pm #190320
AidanParticipantYeah probably. It’ll be interesting to see how they change it.
July 19, 2024 at 4:46 am #190315
AidanParticipantYeah maybe snipers can still pick casualties, but not remove the entire team in one shot. Which kind of sounds counter-intuitive. Maybe if the gunner gets sniped the loader can pass an order test to take over the gun or something? But they would have mentioned that in the briefing.
July 18, 2024 at 3:02 pm #190311
AidanParticipantHahaha. meanwhile, America who slaps .50 Cal HMGs on everything….
Yeah I’m almost certain that they’ll change snipers in some way. because with small team rule and exceptional damage removed, they are basically a super expensive rifleman that’s slightly more accurate. Just how they will go about changing things is the question…
-
This reply was modified 3 months, 2 weeks ago by
-
AuthorPosts
