<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Warlord Games | skh25 | Activity</title>
	<link>https://www.warlordgames.com/community-members/skhendrickson25gmail-com/activity/</link>
	<atom:link href="https://www.warlordgames.com/community-members/skhendrickson25gmail-com/activity/feed/" rel="self" type="application/rss+xml" />
	<description>Activity feed for skh25.</description>
	<lastBuildDate>Tue, 21 Apr 2026 02:45:40 +0100</lastBuildDate>
	<generator>https://buddypress.org/?v=</generator>
	<language>en-GB</language>
	<ttl>30</ttl>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>2</sy:updateFrequency>
	
						<item>
				<guid isPermaLink="false">fdf7c4e2821f3f9bb6d0c18fda716042</guid>
				<title>skh25 started the topic Is there part of a rule missing in shieldwall supplement in the forum Hail Caesar</title>
				<link>https://www.warlordgames.com/community/topic/is-there-part-of-a-rule-missing-in-shieldwall-supplement/</link>
				<pubDate>Tue, 23 Mar 2021 03:44:09 +0000</pubDate>

									<content:encoded><![CDATA[<p>Is there errata for the shieldwall special rule in shieldwall? It mentions the downside of possible routing battleline if a unit in shieldwall breaks, but doesn&#8217;t list a negative effect, only the positives. I have come up with my own in that supporting units testing because the primary broke at a -1. Just wondering what the actual rule was&hellip;<span class="activity-read-more" id="activity-read-more-7049"><a href="https://www.warlordgames.com/community/topic/is-there-part-of-a-rule-missing-in-shieldwall-supplement/" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">a5c9f6b21f625fd5a02ae2a0517f4e65</guid>
				<title>skh25 replied to the topic How do you handle Battalia orders and distance in the forum Pike &#038; Shotte</title>
				<link>https://www.warlordgames.com/community/topic/how-do-you-handle-battalia-orders-and-distance/#post-184964</link>
				<pubDate>Tue, 16 Mar 2021 20:36:34 +0000</pubDate>

									<content:encoded><![CDATA[<p>I may not have been clear in the question, when it discusses giving orders it says in the modifiers that it is -1 for every 12&#8243; distance to the unit being given the order to. Under Battalia orders it says if giving a battalia order measure to the farthest unit away and apply the deduction to the SR. So if we sort of ignore the verbiage in the&hellip;<span class="activity-read-more" id="activity-read-more-6971"><a href="https://www.warlordgames.com/community/topic/how-do-you-handle-battalia-orders-and-distance/#post-184964" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">eb7e2d2db773101c52e6e3c72d713571</guid>
				<title>skh25 started the topic How do you handle Battalia orders and distance in the forum Pike &#038; Shotte</title>
				<link>https://www.warlordgames.com/community/topic/how-do-you-handle-battalia-orders-and-distance/</link>
				<pubDate>Thu, 11 Mar 2021 03:35:04 +0000</pubDate>

									<content:encoded><![CDATA[<p>In the rulebook it says to measure to the farthest unit and apply -1, -2 etc. But as someone mentioned in a game recently they didn&#8217;t say if the distance applied to only that unit&#8217;s attempt to activate or everyone given the order.  I quite liked playing them both ways actually, one was a limiter of the whole force, the other a great example of&hellip;<span class="activity-read-more" id="activity-read-more-6823"><a href="https://www.warlordgames.com/community/topic/how-do-you-handle-battalia-orders-and-distance/" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">5de0b76821465ff97b265e5bcd6978fc</guid>
				<title>skh25 replied to the topic Italian Wars in the forum Pike &#038; Shotte</title>
				<link>https://www.warlordgames.com/community/topic/italian-wars/#post-184801</link>
				<pubDate>Thu, 11 Mar 2021 03:23:44 +0000</pubDate>

									<content:encoded><![CDATA[<p>&lt;p style=&#8221;text-align: left;&#8221;&gt;I would love to see a supplement on this period&lt;/p&gt;</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">523d79cfac9c4cba8527cd46d5fcc3fe</guid>
				<title>skh25 replied to the topic Landsknecht army, which miniatures do you use for cavalry? in the forum Pike &#038; Shotte</title>
				<link>https://www.warlordgames.com/community/topic/landsknecht-army-which-miniatures-do-you-use-for-cavalry/#post-184800</link>
				<pubDate>Thu, 11 Mar 2021 03:19:33 +0000</pubDate>

									<content:encoded><![CDATA[<p>Warlord Wars of Religion for &#8220;Archers&#8221; Steel Fist, Foundry, Even Old Glory for Gendarmes</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">df577f2b8d1f2d6d7beb9fd239496048</guid>
				<title>skh25 started the topic Close ranks - who&#039;s eligible in the forum Hail Caesar</title>
				<link>https://www.warlordgames.com/community/topic/close-ranks-whos-eligible/</link>
				<pubDate>Mon, 22 Feb 2021 17:42:47 +0000</pubDate>

									<content:encoded><![CDATA[<p>Seem this come up a lot, particularly regarding units in with phalanx special rule. Can those units utilize close ranks. I would assume they would, where warbands in the 4 rank formation without phalanx rule would not. Can we clear this up for good from the staff&#8230; thanks</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">ba5f74f0abb15266d65339675a8f915f</guid>
				<title>skh25 replied to the topic Hail Caesar Player Finder (North America) in the forum Hail Caesar</title>
				<link>https://www.warlordgames.com/community/topic/hail-caesar-player-finder-north-america/page/2/#post-183788</link>
				<pubDate>Tue, 19 Jan 2021 14:44:16 +0000</pubDate>

									<content:encoded><![CDATA[<p>McKinney, Texas</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">e3da2761facf004e004b0423a19537db</guid>
				<title>skh25 replied to the topic Hail Caesar Player Finder (North America) in the forum Hail Caesar</title>
				<link>https://www.warlordgames.com/community/topic/hail-caesar-player-finder-north-america/page/2/#post-183456</link>
				<pubDate>Wed, 09 Dec 2020 20:59:51 +0000</pubDate>

									<content:encoded><![CDATA[<p>Dallas, Tx</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">bbb3a8f5b40de71d50507e3ca9116866</guid>
				<title>skh25 replied to the topic Pike &#038; Shotte Player Finder (North America) in the forum Pike &#038; Shotte</title>
				<link>https://www.warlordgames.com/community/topic/pike-shotte-player-finder-north-america/#post-183455</link>
				<pubDate>Wed, 09 Dec 2020 20:17:17 +0000</pubDate>

									<content:encoded><![CDATA[<p>DFW, Texas</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
		
	</channel>
</rss>