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	<title>Warlord Games | Nat | Activity</title>
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				<title>Nat replied to the topic Inexperienced offices in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/inexperienced-offices/#post-191634</link>
				<pubDate>Tue, 06 Jan 2026 14:56:36 +0000</pubDate>

									<content:encoded><![CDATA[<p>point 1 is where BA was in v1 /v2 of different levels of officers&#8230; kinda agree that yes they should be limited</p>
<p>&#8230; point 2 &#8211; you dont snap to yourself! so you are actually limited the officer to 1 snap-to .. the same as a command vehicle.</p>
<p>Snap to works by:<br />
1 &#8211; issue order to the officer<br />
2- take any order checks that the officer requires<br />
3 &#8211; IF&hellip;<span class="activity-read-more" id="activity-read-more-26351"><a href="https://www.warlordgames.com/community/topic/inexperienced-offices/#post-191634" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Nat replied to the topic LMG Team in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/lmg-team-2/#post-191590</link>
				<pubDate>Thu, 04 Dec 2025 12:56:25 +0000</pubDate>

									<content:encoded><![CDATA[<p>to answer to the OPs question &#8230; where would you put it?  as a squad (where 3-4 man squads are deemed too small&#8230;) as a weapons team &#8211; now its in direct comparision to the MMG &amp; LMG teams and to be honest you&#8217;re looking at 50 points for a regular team with an LMG (15 points for the LMG, 30 points for 3 crew, 5 points because it doesnt have&hellip;<span class="activity-read-more" id="activity-read-more-26298"><a href="https://www.warlordgames.com/community/topic/lmg-team-2/#post-191590" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Nat replied to the topic LMG Team in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/lmg-team-2/#post-191589</link>
				<pubDate>Thu, 04 Dec 2025 12:53:08 +0000</pubDate>

									<content:encoded><![CDATA[<p>erm&#8230; the Bren was an LMG not an automatic rifle&#8230;</p>
<p>also How a weapon is used is part of how a weapon is charcatised&#8230;. for example MMGs are just a game distinction, they were either light (squad) or heavy machine guns!</p>
<p>Next point is &#8230; its a game that has more in line with comic books of the 80s &amp; 90s + Hollywood films over historical&hellip;<span class="activity-read-more" id="activity-read-more-26297"><a href="https://www.warlordgames.com/community/topic/lmg-team-2/#post-191589" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Nat replied to the topic B25 Strafer in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/b25-strafer/#post-191575</link>
				<pubDate>Sun, 23 Nov 2025 18:08:49 +0000</pubDate>

									<content:encoded><![CDATA[<p>Sorry not looked at this forum for a few weeks&#8230;</p>
<p>Have we (the wardroom) looked this aircraft &#8211; yes<br />
is it worth it &#8211; not really I&#8217;m afaid<br />
reason is that rate of fire isnt really taken into account &#8230; at best it would be a flight the same as the other B25s but with MTBs light gun</p>
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				<title>Nat replied to the topic Jock Column Themed Army List in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/jock-column-themed-army-list/#post-191471</link>
				<pubDate>Fri, 31 Oct 2025 09:11:41 +0000</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;d go with that trucks taken out by small arms is a gameplay balancing act (they did roll on damage tables in v2 so the change is either gameplay or writters)</p>
<p>Or house rule that the porteee / gunshield means you roll on the vehicle damage chart (full damage) instead of auto destroyed?</p>
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				<title>Nat replied to the topic I believe that the PIAT should be able to use indirect fire in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/i-believe-that-the-piat-should-be-able-to-use-indirect-fire/#post-191470</link>
				<pubDate>Fri, 31 Oct 2025 09:07:04 +0000</pubDate>

									<content:encoded><![CDATA[<p>Theres a couple of issues here&#8230;<br />
1 &#8211; indirect rule allows the use of spotters.. which isnt really historical<br />
2 &#8211; it wasnt that accurate<br />
3 &#8211; BA isnt the most accurate game &#8211; either weapons, tactics or history</p>
<p>4 &#8211; slot / unit compition within an army list &#8211; they removed medium mortars from the rifle pltn and let light mortars so that ther was a&hellip;<span class="activity-read-more" id="activity-read-more-26215"><a href="https://www.warlordgames.com/community/topic/i-believe-that-the-piat-should-be-able-to-use-indirect-fire/#post-191470" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Nat replied to the topic Epic Revolution! Artillery question in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/epic-revolution-artillery-question/#post-191347</link>
				<pubDate>Fri, 29 Aug 2025 07:26:21 +0100</pubDate>

									<content:encoded><![CDATA[<p>Disclaimer &#8211; Dont have &amp; havent played epic</p>
<p>However, in standard BP artillery are a single gun in the rules with an optional rule to allow the size to be shown with additional models.. this is normally because only Russians (in Napoleonics) can have large batterys, everyone else normal or half&#8230;.</p>
<p>Looking at the stats you&#8217;ve shown I&#8217;d say that&hellip;<span class="activity-read-more" id="activity-read-more-26076"><a href="https://www.warlordgames.com/community/topic/epic-revolution-artillery-question/#post-191347" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Nat replied to the topic 1000 pt list help for a casual VaS game in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/1000-pt-list-help-for-a-casual-vas-game/#post-191334</link>
				<pubDate>Wed, 27 Aug 2025 14:58:15 +0100</pubDate>

									<content:encoded><![CDATA[<p>So WLPA is based on the base costs of the ships as they are in the rulebook -0 with the biggest outliers (Alaska, Bismark, Yugumo etc) having the base cost guestimated into line.  Its a backward working of the points value then a review of the refit costs so they make sense.</p>
<p>SHIPS is a ground up total recalculation &#8211; the guy who wrote it has&hellip;<span class="activity-read-more" id="activity-read-more-26073"><a href="https://www.warlordgames.com/community/topic/1000-pt-list-help-for-a-casual-vas-game/#post-191334" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Nat replied to the topic Disorderly Retreats in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/disorderly-retreats/#post-191331</link>
				<pubDate>Tue, 26 Aug 2025 09:18:58 +0100</pubDate>

									<content:encoded><![CDATA[<p>Aye, iniative orders are<br />
within 12&#8243; of enemy<br />
before brigade commanders order<br />
1 move</p>
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				<title>Nat replied to the topic 1000 pt list help for a casual VaS game in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/1000-pt-list-help-for-a-casual-vas-game/#post-191329</link>
				<pubDate>Tue, 26 Aug 2025 08:13:48 +0100</pubDate>

									<content:encoded><![CDATA[<p>So, looks like you are using WLPS (WarLord Points System &#8211; the rulebook points) &#8230;. this isnt that great espically with regards to the refit costs!  As a general rule of thumb I suggest only using WLPS for learning the game or quickly putting a last minuete game together at a club&#8230; A good indercation is how type93s can be either 5 or 10 points&hellip;<span class="activity-read-more" id="activity-read-more-26068"><a href="https://www.warlordgames.com/community/topic/1000-pt-list-help-for-a-casual-vas-game/#post-191329" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Nat replied to the topic DoW Light Cavalry in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/dow-light-cavalry/#post-191325</link>
				<pubDate>Sat, 23 Aug 2025 11:35:48 +0100</pubDate>

									<content:encoded><![CDATA[<p>So a quick check in &#8220;master of the World&#8221; ESR campaign guide for the 1812 invasion of Russian [ I do love the colour plates they&#8217;ve put in for all the units involved (ok standard french line &amp; light have indications rather that 100% of them) ]&#8230;.And yes the DoW did wear French uniforms&#8230; the DoW ARE NOT the same as the Vistula Legion &#8211; they were&hellip;<span class="activity-read-more" id="activity-read-more-26064"><a href="https://www.warlordgames.com/community/topic/dow-light-cavalry/#post-191325" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Nat replied to the topic Disorderly retreat in the forum General Discussion</title>
				<link>https://www.warlordgames.com/community/topic/disorderly-retreat/#post-191322</link>
				<pubDate>Tue, 19 Aug 2025 09:20:09 +0100</pubDate>

									<content:encoded><![CDATA[<p>Black Powder?  BP Epic?</p>
<p>might be best asking this question in the game specific channel as you&#8217;ll get a quicker response (most people dont look at this part of the forum)</p>
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				<title>Nat replied to the topic Chinese Army List in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/chinese-army-list/#post-191317</link>
				<pubDate>Mon, 11 Aug 2025 08:42:19 +0100</pubDate>

									<content:encoded><![CDATA[<p><img loading="lazy" src="image.png" /></p>
<p>2027 &#8230;if luck!</p>
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				<title>Nat replied to the topic Armies of Great Britain V3 in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/armies-of-great-britain-v3/#post-191315</link>
				<pubDate>Thu, 07 Aug 2025 10:14:42 +0100</pubDate>

									<content:encoded><![CDATA[<p>The problems is that you are talking about &#8216;acquired&#8217; ie NOT issued..  its not recorded how many units acquired stuff because.. its wasnt official, or uniform &#8211; &amp; lets be honest as per the other issues people have noticed not surprising that its not there..</p>
<p>motor battalion rifle section:<br />
8 men, NCO + transports driver had SMGs, 1 Bren &amp; 5 rifles&hellip;<span class="activity-read-more" id="activity-read-more-26049"><a href="https://www.warlordgames.com/community/topic/armies-of-great-britain-v3/#post-191315" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Nat replied to the topic Armies of Great Britain V3 in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/armies-of-great-britain-v3/#post-191313</link>
				<pubDate>Mon, 04 Aug 2025 08:48:15 +0100</pubDate>

									<content:encoded><![CDATA[<p>1 &amp; 2 &#8211; yes &#8230;. standard British Army Sections only had one&#8230;.. none standard units (paras, commando etc) did have multiple issued&#8230;</p>
<p>3 &#8211; ok&#8230; that makes me laugh /cry &#8230;</p>
<p>&nbsp;</p>
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				<title>Nat replied to the topic Engineer squads with various weaponry in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/engineer-squads-with-various-weaponry/#post-191305</link>
				<pubDate>Tue, 29 Jul 2025 10:02:32 +0100</pubDate>

									<content:encoded><![CDATA[<p>All of a squads weapons MUST target the same enemy unit.</p>
<p>UNLESS the weapon has indirect or limited ammo &#8211; in which case it may target a seperate enemy units.</p>
<p>PINs &#8211; you pick the weapon (singular) with the highest potental number of pins and apply thoses pins.</p>
<p>Limited ammo weapons &#8211; you select if it was going to fire before checking ranges, if&hellip;<span class="activity-read-more" id="activity-read-more-26034"><a href="https://www.warlordgames.com/community/topic/engineer-squads-with-various-weaponry/#post-191305" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Nat replied to the topic Grenadiers in Revolutionary question in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/grenadiers-in-revolutionary-question/#post-191295</link>
				<pubDate>Mon, 14 Jul 2025 09:33:28 +0100</pubDate>

									<content:encoded><![CDATA[<p>So I&#8217;m taking that this is Epic and not 28mm&#8230;</p>
<p>During the AWI / American Rev.  The British army tended to pull their Grenadier Companies out of the battalions and form pure (combined) grenadier battalions (same as they did with the light companies).</p>
<p>So I&#8217;d go with padding to make the grenadiers a full 2 bases.</p>
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				<title>Nat replied to the topic Initial Broadside(s)? in the forum Black Seas</title>
				<link>https://www.warlordgames.com/community/topic/initial-broadsides/#post-191291</link>
				<pubDate>Tue, 24 Jun 2025 10:09:17 +0100</pubDate>

									<content:encoded><![CDATA[<p>[quote: pg 34]<br />
The first time a ship shoots with <strong>either</strong> of its broadsides (not bow or stern guns) in a game<br />
[/quote]</p>
<p>highlighted the word either &#8211; this means the first time you fire a broadside it gets the bonus the second broadside (position) to fire wont get it</p>
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				<title>Nat replied to the topic Armies of Great Britain V3 in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/armies-of-great-britain-v3/#post-191288</link>
				<pubDate>Mon, 23 Jun 2025 08:11:48 +0100</pubDate>

									<content:encoded><![CDATA[<p>Osprey release date is 31st July&#8230; so about then!</p>
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				<title>Nat replied to the topic Another BP rules clarification in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/another-bp-rules-clarification/#post-191278</link>
				<pubDate>Wed, 18 Jun 2025 10:15:24 +0100</pubDate>

									<content:encoded><![CDATA[<p>Yes it does&#8230;</p>
<p>The only way to give a disordered unit any order is to make the units Elite Roll&#8230;  it to show that if the rank &amp; file are running round like headless chickens it doesnt matter what you shout they aint listening!</p>
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				<title>Nat replied to the topic Need some BP rules clarifications in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/need-some-bp-rules-clarifications/#post-191266</link>
				<pubDate>Tue, 17 Jun 2025 08:59:56 +0100</pubDate>

									<content:encoded><![CDATA[<p>1) orders before movement&#8230;</p>
<p>2) in v1 Army Commanders could order Brigades&#8230; some wording wasnt updated.. but yes in v2 they cant directly order a brigade unless you house rule it</p>
<p>3) terrain, like units, is abstracted in the core rules (not sure about the epic versions) so discuss /come to a concencouse in your group how you want them&hellip;<span class="activity-read-more" id="activity-read-more-25985"><a href="https://www.warlordgames.com/community/topic/need-some-bp-rules-clarifications/#post-191266" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Nat replied to the topic Hungary Needs Some Loving in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/hungary-needs-some-loving/#post-191233</link>
				<pubDate>Wed, 11 Jun 2025 08:36:24 +0100</pubDate>

									<content:encoded><![CDATA[<p>They are NOT in the worst state&#8230; thats the Chinese factionS (!)</p>
<p>But yes, WL didnt check the pdfs before posting them&#8230;. the whole army lists feel rushed and ALL should have been revised.  (but then again as so much of the v2 FAQ wasnt included in the v3 rulebook and the v3 errata reverses rules that are in the main rulebook (MLRS &amp; passengers&hellip;<span class="activity-read-more" id="activity-read-more-25980"><a href="https://www.warlordgames.com/community/topic/hungary-needs-some-loving/#post-191233" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Nat replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/35/#post-191231</link>
				<pubDate>Wed, 11 Jun 2025 07:42:03 +0100</pubDate>

									<content:encoded><![CDATA[<p><a href='https://www.warlordgames.com/community-members/benjamin/' rel="nofollow ugc">@Benjamin</a></p>
<p>see my post 190921 (pg34 of this thread)&#8230; but RAW = No, GAP (Game As Played) Yes</p>
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				<title>Nat replied to the topic Question on Squadron Lettering in the forum Blood Red Skies</title>
				<link>https://www.warlordgames.com/community/topic/question-on-squadron-lettering/#post-191213</link>
				<pubDate>Mon, 09 Jun 2025 09:52:55 +0100</pubDate>

									<content:encoded><![CDATA[<p>RAF &#8230; it was down to the maintenance crew&#8230;</p>
<p>https ://  <a href="http://www.rafweb.org/ " rel="nofollow ugc">http://www.rafweb.org/ </a> Squadrons/  Sqn%20Markings/  sqn_codes.htm</p>
<p>(remove spaces after / &#8216;s)</p>
<p>but basically</p>
<ol>
<li><em>Code letters</em>. Code letters are carried by Service types in operational units and operational training units.  The two Code letters and one letter to indicate individual aircraft are t&hellip;</li>
</ol>
<p><span class="activity-read-more" id="activity-read-more-25966"><a href="https://www.warlordgames.com/community/topic/question-on-squadron-lettering/#post-191213" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Nat replied to the topic Line of Battle in the forum Black Seas</title>
				<link>https://www.warlordgames.com/community/topic/line-of-battle/#post-191136</link>
				<pubDate>Fri, 23 May 2025 11:21:28 +0100</pubDate>

									<content:encoded><![CDATA[<p>a battle line is calculated at the start of the turn.</p>
<p>You use the lowest level of sails/ speed ship as the speed of the line<br />
You use the position of the last ship in the line for working out where the whole line is in the wind gauge<br />
You move the line from the lead ship</p>
<p>the whole line moves as a single element in regards to the wind gauge. &hellip;<span class="activity-read-more" id="activity-read-more-25940"><a href="https://www.warlordgames.com/community/topic/line-of-battle/#post-191136" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Nat replied to the topic Shrapnel in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/shrapnel/#post-191133</link>
				<pubDate>Thu, 22 May 2025 08:08:35 +0100</pubDate>

									<content:encoded><![CDATA[<p>If playing using the v1 supplements &#8211; yes<br />
If playing epic &#8211; no&#8230; epic is just the epic rulebook (AFAIK &#8211; dont have the epic rules, but they way they are protrayed is that they are in place of having to buy the supplements)</p>
<p>&nbsp;</p>
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				<title>Nat replied to the topic Bases ? in the forum Blood Red Skies</title>
				<link>https://www.warlordgames.com/community/topic/bases/#post-191128</link>
				<pubDate>Tue, 13 May 2025 08:39:33 +0100</pubDate>

									<content:encoded><![CDATA[<p>https ://  store.warlordgames.com  /  products  / blood-red-skies-advantage-flying-stand-pack</p>
<p>remove the spaces</p>
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				<title>Nat replied to the topic News from the Wardroom! in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/news-from-the-wardroom/page/3/#post-191116</link>
				<pubDate>Tue, 06 May 2025 13:33:13 +0100</pubDate>

									<content:encoded><![CDATA[<p>after more feedback and differences in how people read stuff another wardroom file.</p>
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				<title>Nat replied to the topic Firearms Issues in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/firearms-issues/#post-191014</link>
				<pubDate>Mon, 31 Mar 2025 07:57:40 +0100</pubDate>

									<content:encoded><![CDATA[<p>So&#8230; I see people seeing comics as only SciFi (Judge Dredd, rogue trooper, Marvel) but the UK had a long line of WW2 (WW1 /Korea /other history) comics with Command &amp; Warlord as well as the original 2000AD and others.  Also Dan Dare, Johnny Red, Biggles characters &#8230; boys own adventures type of thing &#8211; impossible situations but the hero wins&hellip;<span class="activity-read-more" id="activity-read-more-25823"><a href="https://www.warlordgames.com/community/topic/firearms-issues/#post-191014" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Nat replied to the topic Ridiculous weapons rules in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/ridiculous-weapons-rules/#post-191003</link>
				<pubDate>Fri, 28 Mar 2025 13:24:14 +0000</pubDate>

									<content:encoded><![CDATA[<p>&#8230; I humble recommend you look at  a system called chain of command by TFL (not Transport for London!) as Bolt Action doesnt seem to be the game for you&#8230;your comments (while with merit) are about the core fundimentals of how the system works&#8230; for what its worth (as Ive said else where) I&#8217;m focusing on other system and might leave Bolt Action&hellip;<span class="activity-read-more" id="activity-read-more-25812"><a href="https://www.warlordgames.com/community/topic/ridiculous-weapons-rules/#post-191003" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Nat replied to the topic best paints to use? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/best-paints-to-use/#post-191001</link>
				<pubDate>Fri, 28 Mar 2025 11:42:53 +0000</pubDate>

									<content:encoded><![CDATA[<p>There is no such thing as just one correct colour outside of the factory!</p>
<p>All colours (be it paint or dye) fade with washing, wear and tear, sunlight etc.</p>
<p>Two identical bits of kit (be it armour, canvas or uniforms) treated exactly the same will alter colour at different rates.<br />
<img loading="lazy" src="https://i.imgflip.com/49zjl4.jpg" alt="Russian Green - Imgflip" /></p>
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				<title>Nat replied to the topic FUBAR vehicles panic reation in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/fubar-vehicles-panic-reation/#post-190987</link>
				<pubDate>Mon, 24 Mar 2025 08:54:15 +0000</pubDate>

									<content:encoded><![CDATA[<p>&#8230; TBH I&#8217;d settle for getting a pickup gamer (or two) to proof read they systems rulebooks before printing!</p>
<p>Now you&#8217;ll never please 100% of people 100% of the time&#8230; [game companies tend to aim for 80% of readers understanding the book  if I remember correctly(!)&#8230;] and disgruntled people tend to be louder than happy people&#8230;but even the&hellip;<span class="activity-read-more" id="activity-read-more-25795"><a href="https://www.warlordgames.com/community/topic/fubar-vehicles-panic-reation/#post-190987" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Nat replied to the topic Motorcycle Sidecar in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/motorcycle-sidecar/#post-190986</link>
				<pubDate>Mon, 24 Mar 2025 08:38:00 +0000</pubDate>

									<content:encoded><![CDATA[<p>The only thing I&#8217;m going to say is&#8230;.</p>
<p>I&#8217;ve said it multiple times that WL dropped the ball MASSIVELY with v3&#8230; I&#8217;m waiting to see how the armies of X books work against each other before looking again at alternatives!</p>
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				<title>Nat replied to the topic Motorcycle Sidecar in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/motorcycle-sidecar/#post-190981</link>
				<pubDate>Fri, 21 Mar 2025 14:32:56 +0000</pubDate>

									<content:encoded><![CDATA[<p>What you are basically saying (and I agree with you to a point here by the way!) is that certain motorcycle squads should have an additional option to buy sidecars for the LMG which would give the LMG flack and count as a vehicle for firing purposes instead of infantry.  BUT this would have to come with some caveats for the tournament side of the&hellip;<span class="activity-read-more" id="activity-read-more-25789"><a href="https://www.warlordgames.com/community/topic/motorcycle-sidecar/#post-190981" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Nat replied to the topic FUBAR vehicles panic reation in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/fubar-vehicles-panic-reation/#post-190977</link>
				<pubDate>Fri, 21 Mar 2025 11:44:01 +0000</pubDate>

									<content:encoded><![CDATA[<p>As said elsewhere &#8230;. BA isnt a historical refight game</p>
<p>Its a beer &amp; preztel game based on Hollywood /comics based on real life&#8230; its since been distilled towards a tournament game.  So some rules are there for game balance, others to artificially promote the use of other units or tactics.</p>
<p>It took me a couple of years to get my head round it&hellip;<span class="activity-read-more" id="activity-read-more-25787"><a href="https://www.warlordgames.com/community/topic/fubar-vehicles-panic-reation/#post-190977" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Nat replied to the topic Motorcycle Sidecar in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/motorcycle-sidecar/#post-190974</link>
				<pubDate>Fri, 21 Mar 2025 11:21:09 +0000</pubDate>

									<content:encoded><![CDATA[<p>there is no such thing as a motorcycle with sidecar in the rules &#8211; the are motorbike units with models that are sidecars&#8230; this means that if the primary method is motorbike then the whole unit uses the same rules</p>
<p>Now in v2 you had the issue where you could take M/C + sidecards in both infantry squad slots and armoured car slots.. and depending&hellip;<span class="activity-read-more" id="activity-read-more-25786"><a href="https://www.warlordgames.com/community/topic/motorcycle-sidecar/#post-190974" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Nat replied to the topic FUBAR vehicles panic reation in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/fubar-vehicles-panic-reation/#post-190966</link>
				<pubDate>Fri, 14 Mar 2025 14:09:55 +0000</pubDate>

									<content:encoded><![CDATA[<p>So the panzer III <strong>reverses</strong> at best possible speed backwards towards the closest board edge</p>
<p>This would be advance speed halved &#8211; or 4.5&#8243; as its a reverse.</p>
<p>It being a tank will run over any standard obstacles like a hedge,  if it reaches something it cant go over (a building for example) it will make a pivot of up to 90deg in the direction that&hellip;<span class="activity-read-more" id="activity-read-more-25774"><a href="https://www.warlordgames.com/community/topic/fubar-vehicles-panic-reation/#post-190966" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Nat replied to the topic FUBAR vehicles panic reation in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/fubar-vehicles-panic-reation/#post-190961</link>
				<pubDate>Thu, 13 Mar 2025 11:39:04 +0000</pubDate>

									<content:encoded><![CDATA[<p>the wording is a bit ???? and needs cross referencing other parts of the rulebook and checking the errata/FAQ&#8230; (and I dont have a rulebook near me at the moment to give page numbers !)</p>
<p>but the meaning is IF you get a failed order check (with visable enemy in your front arc) / FURBAR runaway result you must move towards the closest board edge at&hellip;<span class="activity-read-more" id="activity-read-more-25767"><a href="https://www.warlordgames.com/community/topic/fubar-vehicles-panic-reation/#post-190961" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Nat replied to the topic Artillery: Recrew and how to destroy guns in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/artillery-recrew-and-how-to-destroy-guns/#post-190952</link>
				<pubDate>Sun, 09 Mar 2025 18:23:07 +0000</pubDate>

									<content:encoded><![CDATA[<p>1 ) the order die of a crewless gun is placed on the model &#8211; pg 126, 2nd paragraph &#8216;damage on artillery units&#8217;<br />
2) the bit about order die being returned to the bag as normal on pg 127 is the die from the now recrewed gun!<br />
3) unmanned guns are auto destroyed by enemy units moving to within 1&#8243; &#8211; pg 126<br />
3b) if no potential crew are on the table then&hellip;<span class="activity-read-more" id="activity-read-more-25758"><a href="https://www.warlordgames.com/community/topic/artillery-recrew-and-how-to-destroy-guns/#post-190952" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Nat replied to the topic Can Guns Move and Shoot in V3 in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/can-guns-move-and-shoot-in-v3/#post-190947</link>
				<pubDate>Sat, 08 Mar 2025 21:45:13 +0000</pubDate>

									<content:encoded><![CDATA[<p>They are artillery guns.  Therefore they are covered by the Core Rules coverning artillery.</p>
<p>They would need explict exceptions to be able to advance and shoot.</p>
<p>&nbsp;</p>
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				<title>Nat replied to the topic Bolt Action 3rd Edition &#034;Armies of ...&#034; Digital in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/bolt-action-3rd-edition-armies-of-digital/#post-190945</link>
				<pubDate>Thu, 06 Mar 2025 12:17:36 +0000</pubDate>

									<content:encoded><![CDATA[<p>option A: go to osprey website&#8230; when the become available when the book is released</p>
<p>option B: wait 3-6 months when it <em>might </em>become available in the warlord store.</p>
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				<title>Nat replied to the topic Points balance in the forum Cruel Seas</title>
				<link>https://www.warlordgames.com/community/topic/points-balance/#post-190929</link>
				<pubDate>Fri, 28 Feb 2025 09:04:32 +0000</pubDate>

									<content:encoded><![CDATA[<p>Dont thing theres anything surface level&#8230; possibly an osprey book like &#8220;Churchill&#8217;s Channel War&#8221; or drachinifel / IO might be able to point you in a better direction</p>
<p>Apart from that maybe check out  YouTube, or you have to go deep diving in to Operations by Name /Location,  Unit history, work back from shipping losses that sort of thing.</p>
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				<title>Nat replied to the topic After Market Tank Track Lengths in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/after-market-tank-track-lengths/#post-190925</link>
				<pubDate>Wed, 26 Feb 2025 08:44:10 +0000</pubDate>

									<content:encoded><![CDATA[<p>Fair&#8230; BUT I dont think WL make the plastics in-house, they do all the metal &amp; resin models!</p>
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				<title>Nat replied to the topic After Market Tank Track Lengths in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/after-market-tank-track-lengths/#post-190922</link>
				<pubDate>Tue, 25 Feb 2025 15:17:49 +0000</pubDate>

									<content:encoded><![CDATA[<p>probably NOT the place to ask .. the official forum for 3rd party stuff &#8230;. doesnt help companies spend money keeping forums open!</p>
<p>I&#8217;d head over to Facebook or Discord and see if anyone has any spare&#8230;</p>
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				<title>Nat replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/34/#post-190921</link>
				<pubDate>Tue, 25 Feb 2025 15:15:37 +0000</pubDate>

									<content:encoded><![CDATA[<p>Short answer &#8211; by RAW (rules as Written&#8230; NO!)</p>
<p>Long answer &#8211; If you can justify it any then any non heavy tank can be taken, however the way the PDF is written transports &amp; Tows are a subsection of Vehicles and the specific &#8211; only common vehicles can be taken &#8211; overrides the generic ..anything not 9+ or worse can be taken.</p>
<p>there&#8217;s pictures of&hellip;<span class="activity-read-more" id="activity-read-more-25733"><a href="https://www.warlordgames.com/community/topic/rules-questions/page/34/#post-190921" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Nat replied to the topic Comments in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/comments/#post-190918</link>
				<pubDate>Tue, 25 Feb 2025 09:57:53 +0000</pubDate>

									<content:encoded><![CDATA[<p>I can think of multiple reasons&#8230;</p>
<p>One is actually the same reason as most companies have removed their forums &#8211; GDPR and other privacy laws &#8211; you want the articles to be open to every one and easily read which means you either have to allow anonymous posting (BAD IDEA!) or you have to put vairious measures in place.</p>
<p>Another is you want an up&hellip;<span class="activity-read-more" id="activity-read-more-25730"><a href="https://www.warlordgames.com/community/topic/comments/#post-190918" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Nat replied to the topic Firearms Issues in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/firearms-issues/#post-190916</link>
				<pubDate>Tue, 25 Feb 2025 08:42:12 +0000</pubDate>

									<content:encoded><![CDATA[<p>The following two points are essential for understanding Bolt Action:<br />
1) Bolt Action isnt a historical simulation game &#8211; its a game of the film /comic of history &#8211; this is true of ALL Warlords games.<br />
2) All the stats are homogenised to give a feel rather than accuracy, and to make the game easier to play.</p>
<p>Also.. .v3 is just tweaks of earlier&hellip;<span class="activity-read-more" id="activity-read-more-25729"><a href="https://www.warlordgames.com/community/topic/firearms-issues/#post-190916" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Nat replied to the topic Points balance in the forum Cruel Seas</title>
				<link>https://www.warlordgames.com/community/topic/points-balance/#post-190901</link>
				<pubDate>Thu, 13 Feb 2025 09:13:37 +0000</pubDate>

									<content:encoded><![CDATA[<p>&#8230; official points dont include speed!  which since day one has cause ????</p>
<p>But yeah &#8230; its an issue, CS (and lets be honest most of WL games) points are there for approximation rather than fine balance.  Most of their games are written as a framework for players to tweak and alter to fit their own club games.  Cruel Seas is especially wr&hellip;<span class="activity-read-more" id="activity-read-more-25704"><a href="https://www.warlordgames.com/community/topic/points-balance/#post-190901" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Nat replied to the topic Armies of Germany and Common Transport Vehicles in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/armies-of-germany-and-common-transport-vehicles/#post-190897</link>
				<pubDate>Tue, 11 Feb 2025 10:30:10 +0000</pubDate>

									<content:encoded><![CDATA[<p>So latest FAQ says that if a common transport vehicle isnt included in the Armies book can be taken from the rulebook</p>
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				<title>Nat replied to the topic Armies of Germany - Trucks and Maultier Half-tracks in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/armies-of-germany-trucks-and-maultier-half-tracks/#post-190896</link>
				<pubDate>Tue, 11 Feb 2025 10:29:14 +0000</pubDate>

									<content:encoded><![CDATA[<p>FYI, the AoG errata &amp; FAQ is up..</p>
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