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	<title>Warlord Games | leopard | Activity</title>
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				<title>leopard replied to the topic Thoughts after a few games in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/thoughts-after-a-few-games/#post-187275</link>
				<pubDate>Mon, 28 Feb 2022 13:24:57 +0000</pubDate>

									<content:encoded><![CDATA[<p>aware a size stat adds complexity, but would need a D10 system to be worthwhile &#8211; its really a way of shifting the &#8220;its a destroyer!&#8221; modifier to be the ships size but also allow &#8220;its the Yamato!&#8221; at the other end</p>
<p>key being for most craft its a &#8220;0&#8221; so ignorable, but removes the need for other modifiers, traits or special rules for what amounts to&hellip;<span class="activity-read-more" id="activity-read-more-13725"><a href="https://www.warlordgames.com/community/topic/thoughts-after-a-few-games/#post-187275" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>leopard replied to the topic Thoughts after a few games in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/thoughts-after-a-few-games/#post-187273</link>
				<pubDate>Sat, 26 Feb 2022 18:14:26 +0000</pubDate>

									<content:encoded><![CDATA[<p>had a few more games today, managed to even win one, the Destroyer flotilla has proven its worth, not quite enough for scouting duties reliably yet but I want a few more anyway.</p>
<p>Game 1: Royal Navy V IJN with a Kongo &amp; Mogami, basically ran rings round them, lost as my fleet lacked a &#8220;bruiser&#8221; of any significance (I lack any of the cheaper&hellip;<span class="activity-read-more" id="activity-read-more-13722"><a href="https://www.warlordgames.com/community/topic/thoughts-after-a-few-games/#post-187273" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>leopard replied to the topic Air Strike against target with escorts in close proximity in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/air-strike-against-target-with-escorts-in-close-proximity/#post-187272</link>
				<pubDate>Sat, 26 Feb 2022 18:01:27 +0000</pubDate>

									<content:encoded><![CDATA[<p>seems there is enough &#8220;gamey&#8221; bits around aircraft that for now likely not bothering with them, so far finding ~700 points to ~1,000 points nice and its hard to stick a decent sized carrier in that, build a scouting fleet around it and still have something able to do a bit of damage.</p>
<p>in effect if I wanted to play &#8220;Warhammer: ww2 Navy&#8221; I would,&hellip;<span class="activity-read-more" id="activity-read-more-13721"><a href="https://www.warlordgames.com/community/topic/air-strike-against-target-with-escorts-in-close-proximity/#post-187272" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>leopard replied to the topic smoke placement and line of sight in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/smoke-placement-and-line-of-sight/#post-187270</link>
				<pubDate>Fri, 25 Feb 2022 17:11:19 +0000</pubDate>

									<content:encoded><![CDATA[<p>as I noted you can rationalise that either way easily enough so no real issue there, just seems something that is <em>perfect</em> for a rulebook diagram for the next edition</p>
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				<title>leopard replied to the topic Air Strike against target with escorts in close proximity in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/air-strike-against-target-with-escorts-in-close-proximity/#post-187269</link>
				<pubDate>Fri, 25 Feb 2022 17:10:13 +0000</pubDate>

									<content:encoded><![CDATA[<p>DP armed escorts though do have longer range so an &#8220;outer perimeter&#8221; works, well sort of.. have found the FAQ and its slightly disappointing to see rules encouraging the &#8220;carpark&#8221; formation approach <em>instead of taking great delight in punishing it</em>. Guess this is where you need to pick your ships carefully and pay attention to movement to try to&hellip;<span class="activity-read-more" id="activity-read-more-13717"><a href="https://www.warlordgames.com/community/topic/air-strike-against-target-with-escorts-in-close-proximity/#post-187269" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>leopard replied to the topic Thoughts after a few games in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/thoughts-after-a-few-games/#post-187268</link>
				<pubDate>Fri, 25 Feb 2022 17:02:38 +0000</pubDate>

									<content:encoded><![CDATA[<p>oh aware you can build a fleet round it, though to be honest I try not to &#8220;optimise&#8221; a list knowing what my opponent has. I do have a reasonable destroyer compliment (9 of the beasties) which I figure are perfect for facing off v IJN torpedoes as they are almost literally not worth the torpedo shot &#8211; IJN greatest weakness seems to be a high&hellip;<span class="activity-read-more" id="activity-read-more-13716"><a href="https://www.warlordgames.com/community/topic/thoughts-after-a-few-games/#post-187268" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>leopard replied to the topic Black Powder Epic Scale Waterloo in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/black-powder-epic-scale-waterloo/#post-187263</link>
				<pubDate>Fri, 25 Feb 2022 08:54:31 +0000</pubDate>

									<content:encoded><![CDATA[<p>not sure on the waterloo version but have played the ACW version and found a <em>massive</em> problem &#8211; the game is BP, that bit works, the issue is the change of scale &#8211; units have gone from 28mm to ~12mm, no issues, they look really nice. the models have gotten smaller, you have gotten more of them, <em>but the formation width hasn&#8217;t really changed</em> &#8211; which i&hellip;<span class="activity-read-more" id="activity-read-more-13712"><a href="https://www.warlordgames.com/community/topic/black-powder-epic-scale-waterloo/#post-187263" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>leopard replied to the topic Thoughts after a few games in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/thoughts-after-a-few-games/#post-187262</link>
				<pubDate>Fri, 25 Feb 2022 08:27:28 +0000</pubDate>

									<content:encoded><![CDATA[<p>don&#8217;t see any risk for the IJN, yes a lower chance of a hit &#8211; but not everything has to fire the salvo, and the chance to trade one load from one side for a chance to perhaps remove a key unit seems well worth it.</p>
<p>I see why it has to be unlimited range to &#8220;work&#8221; or its a waste of words, but personally yes the long lance had range, but short of&hellip;<span class="activity-read-more" id="activity-read-more-13711"><a href="https://www.warlordgames.com/community/topic/thoughts-after-a-few-games/#post-187262" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>leopard replied to the topic Air Strike against target with escorts in close proximity in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/air-strike-against-target-with-escorts-in-close-proximity/#post-187261</link>
				<pubDate>Fri, 25 Feb 2022 08:24:10 +0000</pubDate>

									<content:encoded><![CDATA[<p>Not seen the changes to DP guns.. only really have had one test airstrike that included a single DP equipped destroyer so it worked but not amazingly well.. will have a look at the changes.</p>
<p>this is part of the point made elsewhere about what counts as moving over the escort, given its meant to be just a single point</p>
<p>I *hate* gamey stuff like&hellip;<span class="activity-read-more" id="activity-read-more-13710"><a href="https://www.warlordgames.com/community/topic/air-strike-against-target-with-escorts-in-close-proximity/#post-187261" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>leopard replied to the topic smoke placement and line of sight in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/smoke-placement-and-line-of-sight/#post-187260</link>
				<pubDate>Fri, 25 Feb 2022 08:21:33 +0000</pubDate>

									<content:encoded><![CDATA[<p><a href='https://www.warlordgames.com/community-members/enioch/' rel="nofollow ugc">@Enioch</a>, that helps cheers, not sure its &#8220;over thinking it&#8221; when the game gives you a counter to ask &#8220;so where do I actually put this?&#8221;, very easy to resolve but should really have been picked up in testing.</p>
<p>note that still leaves the question of can you shoot between the smoke template and the bridge of the ship laying it?</p>
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				<title>leopard replied to the topic Aircraft queries - shooting with and at in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/aircraft-queries-shooting-with-and-at/#post-187259</link>
				<pubDate>Fri, 25 Feb 2022 08:19:13 +0000</pubDate>

									<content:encoded><![CDATA[<p>for sure as an intro, I moved on reasonably quickly to another game I won&#8217;t mention here thats closer to a simulation, that said that does bog down quite quickly in larger games.</p>
<p>Almost needs two sets of air rules, the &#8220;abstract&#8221; set for games with combined ops where airpower is a boost for a fleet but not the focus, and a more detailed version&hellip;<span class="activity-read-more" id="activity-read-more-13708"><a href="https://www.warlordgames.com/community/topic/aircraft-queries-shooting-with-and-at/#post-187259" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>leopard started the topic default scenario (enhancing an already good idea) in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/default-scenario-enhancing-an-already-good-idea/</link>
				<pubDate>Wed, 23 Feb 2022 16:19:53 +0000</pubDate>

									<content:encoded><![CDATA[<p>First point, I like the default scenario, I like how the default game isn&#8217;t &#8220;line up either side of the table and charge!&#8221;, I like how you have variable victory conditions and indeed a variable size of force.</p>
<p>that said, a few ideas to take this and improve it:</p>
<ol>
<li>before you play, build a &#8220;fleet&#8221; &#8211; pick the desired <em>game point value</em> and build a&hellip;</li>
</ol>
<p><span class="activity-read-more" id="activity-read-more-13697"><a href="https://www.warlordgames.com/community/topic/default-scenario-enhancing-an-already-good-idea/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>leopard replied to the topic News from the Wardroom! in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/news-from-the-wardroom/page/2/#post-187250</link>
				<pubDate>Wed, 23 Feb 2022 16:02:12 +0000</pubDate>

									<content:encoded><![CDATA[<p>house rules document is a nice read, does assume you can actually get people to use something unofficial (this is a issue locally, hard enough to get an &#8220;official FAQ&#8221; used), and seem to make the game a lot better.</p>
<p>cheat sheets useful too, oh for games to have a very clear &#8220;turn sequence&#8221; (ideally with page references)</p>
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				<title>leopard replied to the topic Aircraft queries - shooting with and at in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/aircraft-queries-shooting-with-and-at/#post-187249</link>
				<pubDate>Wed, 23 Feb 2022 15:51:54 +0000</pubDate>

									<content:encoded><![CDATA[<p>must have been a seriously amazing flak gun design to be able to fire further along the length of the ship than across its width&#8230;</p>
<p>thats practically needing a white cat &amp; diamond collar level of ingenuity</p>
<p>using the base for this sort of thing, when literally everything else ignores the base, is somewhat unfortunate.</p>
<p>doesn&#8217;t &#8220;feel right&#8221; that&hellip;<span class="activity-read-more" id="activity-read-more-13694"><a href="https://www.warlordgames.com/community/topic/aircraft-queries-shooting-with-and-at/#post-187249" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>leopard replied to the topic Thoughts after a few games in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/thoughts-after-a-few-games/#post-187248</link>
				<pubDate>Wed, 23 Feb 2022 15:44:23 +0000</pubDate>

									<content:encoded><![CDATA[<p>will check that out thanks, the over the horizon stuff is the pre-game torpedo strike where they things can not only shoot further than Yamato could fire its guns, but can also fire further than they can fire during the game &#8211; all of which is &#8220;meah&#8221; but its the way <em>the opponent can do absolutely nothing about it</em> and could end up starting with a&hellip;<span class="activity-read-more" id="activity-read-more-13693"><a href="https://www.warlordgames.com/community/topic/thoughts-after-a-few-games/#post-187248" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>leopard replied to the topic smoke placement and line of sight in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/smoke-placement-and-line-of-sight/#post-187247</link>
				<pubDate>Wed, 23 Feb 2022 15:41:46 +0000</pubDate>

									<content:encoded><![CDATA[<p>yes have seen a bit of snark reading some other answers &#8211; its not a cheap rulebook and it doesn&#8217;t seem unreasonable to expect this sort of thing to be actually covered without being accused of &#8220;rules lawyering&#8221; &#8211; presumably <em>someone</em> during play testing asked &#8220;so where does this smoke go exactly then?&#8221; &#8211; given its a flat marker sticking it <em>under</em> t&hellip;<span class="activity-read-more" id="activity-read-more-13692"><a href="https://www.warlordgames.com/community/topic/smoke-placement-and-line-of-sight/#post-187247" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>leopard replied to the topic Air Strike against target with escorts in close proximity in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/air-strike-against-target-with-escorts-in-close-proximity/#post-187246</link>
				<pubDate>Wed, 23 Feb 2022 15:37:11 +0000</pubDate>

									<content:encoded><![CDATA[<p>seems a bit on the gamey side that you can <em>physically</em> block an attack from the air with a ship on the surface &#8220;getting in the way&#8221;, especially a dive bomber, torpedo bomber could see a larger ship blocking a smaller one but not the other way round, idea that a few destroyers can make a carrier or other high value target immune to air attack just&hellip;<span class="activity-read-more" id="activity-read-more-13691"><a href="https://www.warlordgames.com/community/topic/air-strike-against-target-with-escorts-in-close-proximity/#post-187246" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>leopard started the topic Thoughts after a few games in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/thoughts-after-a-few-games/</link>
				<pubDate>Wed, 23 Feb 2022 13:35:53 +0000</pubDate>

									<content:encoded><![CDATA[<p>my 2p..</p>
<p>I played VaS version 1, seemed a bit Yahtzee with all the dice but was fun, only issue being the terrible turning radius of the ships</p>
<p>VaS version 2 as we have here fixes that, seems to abstract out a few things and seems to not be an overly accurate <em>simulation</em>, but then it doesn&#8217;t claim to be, it is however an enjoyable <em>game</em> so to me&hellip;<span class="activity-read-more" id="activity-read-more-13686"><a href="https://www.warlordgames.com/community/topic/thoughts-after-a-few-games/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>leopard started the topic smoke placement and line of sight in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/smoke-placement-and-line-of-sight/</link>
				<pubDate>Wed, 23 Feb 2022 13:02:13 +0000</pubDate>

									<content:encoded><![CDATA[<p>if a ship, say a small but highly irritating destroyer lays smoke between two ships, the smoke is laid behind the destroyer &#8211; does this go behind the destroyers bridge or behind the model? (from a rules point of view the former makes sense, from a models point of view the latter makes sense).</p>
<p>the issue is as illustrated below, essentially if&hellip;<span class="activity-read-more" id="activity-read-more-13685"><a href="https://www.warlordgames.com/community/topic/smoke-placement-and-line-of-sight/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>leopard started the topic Air Strike against target with escorts in close proximity in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/air-strike-against-target-with-escorts-in-close-proximity/</link>
				<pubDate>Wed, 23 Feb 2022 12:52:51 +0000</pubDate>

									<content:encoded><![CDATA[<p>How does the situation resolve if say a flight of aircraft wishes to launch a strike against a target but there is not enough space between the target and say an escort vessel for the craft to touch? does the method in the diagram below make sense?</p>
<p>thinking the escort gets moved to make space, but also the escort gets to do its job and in the&hellip;<span class="activity-read-more" id="activity-read-more-13684"><a href="https://www.warlordgames.com/community/topic/air-strike-against-target-with-escorts-in-close-proximity/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>leopard replied to the topic Aircraft queries - shooting with and at in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/aircraft-queries-shooting-with-and-at/#post-187236</link>
				<pubDate>Wed, 23 Feb 2022 12:39:10 +0000</pubDate>

									<content:encoded><![CDATA[<p>Q: local AA fires at aircraft that pass over the ship in question.. does this mean pass over:</p>
<ol>
<li>the bridge, from where all other measurements are made &#8211; i.e. the single pin point location the ship is considered to be at</li>
<li>the actual model of the ship itself, which isn&#8217;t used for any other purpose</li>
<li>the base of the model, which also isn&#8217;t used for&hellip;</li>
</ol>
<p><span class="activity-read-more" id="activity-read-more-13683"><a href="https://www.warlordgames.com/community/topic/aircraft-queries-shooting-with-and-at/#post-187236" rel="nofollow ugc">[Read more]</a></span></p>
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