Kameradenschwein

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  • #191674
    Kameradenschwein
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    Hi everyone! 👋
    I’m new to the forum, so hello to you all.
    I ran into a rules situation in a recent game that sparked a discussion. I already asked about it in the unofficial Warlord Games Discord and also on Reddit, and (not surprisingly) I received answers supporting both interpretations — but no clear consensus. So I thought I’d bring it here for an official/most reliable community ruling.

    Scenario (what happened)

    I shot with a Sherman Firefly at a German Hanomag (Sd.Kfz. 251).
    The Hanomag had passengers on board:
    1 Officer
    2 small teams
    The Hanomag had just received an Advance order that turn (so it had moved onto the table).
    The passengers inside the Hanomag had not received any orders yet.

    The hit and damage roll

    The Firefly hit the Hanomag and the damage roll caused Massive Damage, so I rolled two dice on the Damage Results on Armoured Vehicles table.

    I rolled double 2, so the Hanomag suffered:
    Immobilised
    Immobilised
    According to the damage table, if a vehicle suffers a further Immobilised result, the crew abandons it and it is considered Knocked Out.
    So the transport ended up being Knocked Out.

    The rules question (timing / passengers)
    This is where we weren’t sure what the correct timing should be, based on the “Effects of Damage on Passengers” rules (p.147).
    The wording there says:
    “If the transport vehicle suffers an immobilised or on fire damage, any troops on board are forced to dismount immediately after the damage results are resolved.”
    What stood out to me is that it says “damage results” (plural) — which sounds like all results are resolved first, and only then passengers dismount.

    Interpretation A (my view)
    Because the vehicle ends up Knocked Out, the passengers should be treated as being inside a transport that was destroyed, meaning:
    each unit inside suffers the D6 “small arms” hits (as described in the passenger effects rules for a destroyed transport)
    In other words:
    ✅ resolve both damage results → vehicle becomes KO → passengers take the KO passenger effects.

    Interpretation B (my opponent’s view)
    My opponent argued that because Massive Damage says (p.141) the results should be applied in decreasing severity, the damage results must be applied sequentially, not simultaneously.
    So under this interpretation the sequence would be:
    First Immobilised result is applied
    Passengers immediately dismount (because the vehicle “suffered Immobilised”)
    Then the second Immobilised result is applied, which turns the transport into a KO
    Under that reading, the passengers would already be safely out before the vehicle is knocked out.

    Why we were unsure
    In our game, we ended up playing it as: ✅ the passengers take the D6 “small arms” hits, because it felt the most consistent and least “gamey”.
    The alternative interpretation felt a bit comical, like: “The vehicle is about to be destroyed… but the passengers still have time to neatly dismount and avoid the consequences.”
    But we’re not fully certain what the intended RAW timing is.

    Main question
    When Massive Damage causes two results (in this case double Immobilised → Knocked Out), do the passengers dismount after the first Immobilised result, or only after all Massive Damage results are fully resolved?

    Thanks in advance for any clarification — especially if there’s an official ruling, FAQ entry, or common tournament approach to this!

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