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	<title>Warlord Games | AndreE | Activity</title>
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				<title>AndreE replied to the topic Mines and Minelayer in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/mines-and-minelayer/#post-190464</link>
				<pubDate>Thu, 19 Sep 2024 17:01:48 +0100</pubDate>

									<content:encoded><![CDATA[<p>I think one could go a bit further than that (since it is a house-rule atm anyway).</p>
<p>In terms of Combat I can imagine 3 working scenarios within this game system:</p>
<p>&#8211; Offensive Minelaying &#8211; Block enemy shipping routes (Use the available Vessels/Aircraft to deploy mines in enemy waters and retreat[lay 4 mine marker in the enemy half of the&hellip;<span class="activity-read-more" id="activity-read-more-25357"><a href="https://www.warlordgames.com/community/topic/mines-and-minelayer/#post-190464" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>AndreE replied to the topic Mines and Minelayer in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/mines-and-minelayer/#post-190458</link>
				<pubDate>Wed, 18 Sep 2024 17:32:58 +0100</pubDate>

									<content:encoded><![CDATA[<p>After sorting my ideas a bit,  I have compiled a list of all Aspects that might interact with existing rules.</p>
<p>A) Equipment &#8211; (Shipclasses with Mines/ Number of Mines/ Type of mines/ Points for equipping)</p>
<p>B) Scenario Goals and Descriptions/ Victory-conditions</p>
<p>C) Mechanics for Shipdeployment</p>
<p>D) Mechanics for Minelaying</p>
<p>E) Mechanics for&hellip;<span class="activity-read-more" id="activity-read-more-25355"><a href="https://www.warlordgames.com/community/topic/mines-and-minelayer/#post-190458" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>AndreE replied to the topic Mines and Minelayer in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/mines-and-minelayer/#post-190453</link>
				<pubDate>Mon, 16 Sep 2024 17:30:15 +0100</pubDate>

									<content:encoded><![CDATA[<p>Thank you. You did some great work with that scenario! I checked the mine-rules in the szenario.</p>
<p>In case some people read this without knowing the szenario here is the mine-related rules:</p>
<p>&#8220;After deployment, the Axis player may deploy up to six mine tokens (these should be no more than 2&#8243; in diameter). These may not be deployed within 3&#8221; of&hellip;<span class="activity-read-more" id="activity-read-more-25352"><a href="https://www.warlordgames.com/community/topic/mines-and-minelayer/#post-190453" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>AndreE changed their profile picture</title>
				<link>https://www.warlordgames.com/activity/p/25350/</link>
				<pubDate>Sun, 15 Sep 2024 20:08:46 +0100</pubDate>

				
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				<title>AndreE started the topic Mines and Minelayer in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/mines-and-minelayer/</link>
				<pubDate>Sun, 15 Sep 2024 20:05:17 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi,</p>
<p>while exploring the game, I came across the idea on how the game handles mines, mine laying or clearing sea mines. I hope there is no rule topic in the forums that I missed, but so far I couldn´t find any rules in the book or any discussion about mines in the forum.</p>
<p>Beside the idea of simply having a ship that would be classified as a&hellip;<span class="activity-read-more" id="activity-read-more-25349"><a href="https://www.warlordgames.com/community/topic/mines-and-minelayer/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>AndreE became a registered member</title>
				<link>https://www.warlordgames.com/activity/p/25346/</link>
				<pubDate>Fri, 13 Sep 2024 11:22:34 +0100</pubDate>

				
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