The Konflikting Opinions return as Captain Karlsen supplies his thoughts on what Konflikt ’47 players can take away from Bolt Action’s Campaign: Sea Lion!
By Captain Karlsen
As most Bolt Action players will tell you, the new hotness is Operation: Sea Lion, a new ‘what if’ style campaign book in the Bolt Action universe (ish!)
However, knowing that there are several people who like to borrow (or outright steal!) the best ideas from other areas, I thought I’d look at the book from a Konflikt ’47 perspective.
Overall it’s very good, to be honest, but what can we steal?:
- Units – on the whole, due to the timeframe (39-40 ish) this section isn’t terrifically useful. However, there are several sets of rules that can be adapted for Konflikt ’47 scenarios – beach assault and landings, even submersible tanks! In addition to this, rules for adapted vehicles (like the Armadillo) and also civilian vehicles like mundane cars can all be used in scenario play. Also, partisan forces, country folk, women’s guild archer units (just seriously awesome) and even the boy scouts make an appearance.
- Defensive emplacements and booby traps – again, this is a real strength of the new book giving more spice to attacker/defender scenarios. From normal barbed wire to flaming barrels of oil these again could slot straight into K’47, especially if you want to do organised force vs partisan style scenarios (Finnish resistance anyone?).
- Patrol lists – this is an excellent section for Konflikt ’47 players as it sets a great level for intro games. In short 500 points, very limited vehicles, great fun. These especially combine great with the next section.
- Scenarios – these are brilliant, just brilliant. Imaginative and varied they can easily be adapted. Also want to try and assassinate Churchill (who is armed, awesome and very dangerous) with a glider attack? Now is your chance! These are well worth a look and Sea Lion even has a point based campaign linking them all together for groups with dedication!
I don’t think the scenario/narrative play elements of this book can be understated, especially for small raid style games. Ideal for club play in a night, who can get your 4 vampire strike team of Nachtjäger through the enemy rearguard patrols to assassinate the enemy general in his bed, or by using the improvised weapons rules you can bring that weird war wackiness to partisan units.
In straight up regular play the glider landing scenario could be really easily retro fitted for an airborne mech attack game.
It will be interesting to see what can be expanded on using the follow-up book – Operation Gigant – but overall there are lots of extras here you can use, especially in narrative play… Captain Karlsen.
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Campaign Sea Lion – defend our shores!
Create a British or German force…