1-should attack column formation get the +1 bonus in combat?
2-if a unit is in mixed formation does it measure its 12"initiative and any support it gives or recieves from the skirmishers or the main body?
3-Do tiny units offer support? do tiny units or artillery add to brigade numbers?
4-Do mixed formation(attack column) get +1 bonus?
5-Should units whose stat lines do not include "skirmish" eg regular line for example as a special option get Skirmish +1 firing bonus?
6-Should disordered units in your own command phase be at least allowed to retire a move to reform, especially if its in 12" of opponent ie; initiaive distance? instead of being stuck in position esp for disordered cavalry?????
7- if 2 units attack 1 unit and one of the attackers is disordered should both then be disordered? If one fails to go in because of a break test should both then fail?
8- are rally/follow me orders the only ones a commander can issue per phase or does he attempt all pther orders and try and do it as the last order type?
HobbitMiles wrote:Whilst the letter of the rules states that tiny units can support in hand to hand combat I think that I'd be inclined not to allow it given that the description of tiny units is of scouts and foragers etc.
Well the Attack Column does get a better Morale Save of 3+
Mixed Formation is just that; not an Attack Column - the skirmishers would need to form back into the ranks and the unit reform into an Attack Column
Disordered units cannot move (at least normal movements and definitely not charge)
i was wondering re line units who have no special rule as SKIRMISHERS but who break into mixed order for example i now see they get the fired against -1 protection bonus ,but not the +1 skirmisher firing bonus. what happens if these non skirmish types contact others in wood etc what can they do or not do since they are now in a formation not of choice?
am i correct to surmise then youd add the +1 attack column movement bonus to mixed order columns as well as basic attack columns?
But wouldnt add the morale +1 save to either types in the combat phase
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