• Home
  • Webstore
  • News Archive
  • Events Calendar
  • Contact Us
  • Forum
Warlord Games Statement
Back to homepage

Advanced search
  • Board index ‹ Hail Caesar! ‹ Hail Caesar General Discussion
  • Change font size
  • Print view
  • FAQ
  • Register
  • Login

Open Order Formation

Biblical, Classical, Late Antiquity, Dark Ages and Medieval chat away!
Post a reply
Previous topic • Next topic • 1 post • Page 1 of 1

Open Order Formation

Postby katzone » Sun May 06, 2012 9:47 am

I had some difficulties in remembering all the references to the Open Order formation spread all through the rules, so I resumed them and I think it would be useful to other people to have them.

Here they are:

OPEN ORDER (OO)

The following troop types are considered for OO formation:
- Skirmishers, Horse Archers and Tiny units (all restricted to OO formation)
- Light Infantry/Cavalry/Chariots (can adopt OO formation as option)
Other troops can adopt OO only to move in woods (?), rough ground, crossing rivers and obstacles.

DISORDERED OO can use initiative to move away

DISTANCE MODIFIERS (for orders)
- no modifier for Skirmishers, Horse Archers, Light Cavalry in OO

PROXIMITY
- OO can be ignored by other formations.
- OO are affected by proximity rule within 6" (not 12")

MOVING THROUGH (without penalty)
- skirmishers or infantry in OO can move/be moved through
- if both are Light Cavalry/Chariots or Horse Archers in OO

FORMATION CHANGES
- OO can change from or to open order and move as a single move

TERRAIN
- OO have no restriction on rough ground and linear obstacles
- OO have no restriction through woods but cavalry speed = 6" per move

CHOICE OF TARGETS (ranged attacks)
- OO can be ignored (not clear targets)
- OO can direct their attacks in any direction (and divide targets)

CHARGE
OO can charge:
- infantry and cavalry in open order
- artillery, chariots, elephants and baggage
- enemy in buildings

HAND-TO-HAND
- OO close ranks to fight in an engagement, then automatically disperse in OO

EVADE
- only OO can attempt to evade

SUPPORTS
- OO cannot be supported (but can support)

If you find something wrong or missing please correct or add. Thank you.

Aldo
katzone
Raw Recruit
 
Posts: 15
Joined: Mon Feb 14, 2011 4:12 pm
Top

Post a reply
1 post • Page 1 of 1

Return to Hail Caesar General Discussion

Who is online

Users browsing this forum: No registered users and 0 guests

  • Board index
  • The team • Delete all board cookies • All times are UTC [ DST ]
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group