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Playing by your own rules

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Playing by your own rules

Postby Deadmanwade » Sun Apr 29, 2012 4:27 am

I was at a friends place yesterday and we got to talking about a certain fantasy battle game made by a certain company not too far from where Warlord are based. My friend doesn't like the current edition of said game very much and I really dislike it. The suggestion was made to try to convert our armies to a more agreeable system such as Hail Caesar.
Now, I know that there is a Hail Sauron group on Yahoo that has converted Lord of the Rings rules to Hail Caesar, but I was wondering what the general feeling was about using a different rule set to play an existing game. Personally, I am all for it, but how about you?
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Re: Playing by your own rules

Postby fitterpete » Sun Apr 29, 2012 4:53 am

Not exactly the same thing but I use modified Warhammer Great War rules for WW2.Kind of ends up like Black Powder for moderns, no points,big tables, and lots of tanks .The rules themselves are based closely off 40k too.

I also use Black Powder for Early Victorian Imagi- Nations games(kinda like VSF but earlier with no steam stuff).

Never thought of Hail Ceasar for fantasy though, good idea.
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Re: Playing by your own rules

Postby BigMike » Sun Apr 29, 2012 7:08 am

WFB with HC rules...

I like that! It's just possible my Empire army might see the table again - especially now i have the P&S book in my grubby fingers - Italian wars army anyone?
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Re: Playing by your own rules

Postby canadasteve » Sun Apr 29, 2012 9:42 am

Should work fine I would think. The only restriction is the points in WFB that you would have to do away with. Also not sure how you would handle magic.
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Re: Playing by your own rules

Postby BigMike » Sun Apr 29, 2012 9:55 am

Magic shmagic. It'd be a better game without magic, and monsters, and made up stuff...
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Re: Playing by your own rules

Postby Big Al » Sun Apr 29, 2012 10:55 am

Deadmanwade wrote:I was at a friends place yesterday and we got to talking about a certain fantasy battle game made by a certain company not too far from where Warlord are based. My friend doesn't like the current edition of said game very much and I really dislike it. The suggestion was made to try to convert our armies to a more agreeable system such as Hail Caesar.
Now, I know that there is a Hail Sauron group on Yahoo that has converted Lord of the Rings rules to Hail Caesar, but I was wondering what the general feeling was about using a different rule set to play an existing game. Personally, I am all for it, but how about you?


If you are on the Hail Sauron group, take a look in the files section. Someone has posted some army lists up for WHFB conversions. There is also a Fantasy rules conversion in the Files section of the HC group. Check them out too. I believe that the magic is the most difficult thing to address.
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Re: Playing by your own rules

Postby Deadmanwade » Sun Apr 29, 2012 11:41 am

Magic is one of the things I dislike about WFB. Getting rid of it is not a problem. Wizards can be represented with a commander model which has ranged attacks instead of hand to hand attacks.

I will be browsing the files in the HC groups to get some more ideas later this evening.
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Re: Playing by your own rules

Postby Cubster » Sun Apr 29, 2012 12:36 pm

canadasteve wrote:Should work fine I would think. The only restriction is the points in WFB that you would have to do away with. Also not sure how you would handle magic.


Since most of the 'Warhammer' races are to be found in the legends of a dozen cultures, I'd like to see magic handled in the way it is written in the stories. If we look at the myths of of the British Isles, for instance, you get 'Elves' (or, the Tuatha de Danann, or the Little Folk, or the Faeries, or the Fey, etc..etc..) their otherworldly powers seem based around illusion and evasion, so perhaps mists that reduce a commander's order rolls, or negatives to shooting, that sort of thing. Then you have 'Orcs & Goblins' (or Sea Demons, Fomorions, Trolls, Gremlins, etc..etc..) whose magic appears to be limited to unsubtle (ranged) attacks, 'Dwarfs' forge magical weapons, 'Necromancers' spread terror and raise those killed, 'Demons' steal a human's will etc..etc..

But yeah, the magic element of Warhammer is something I never really embraced and as the game went through various incarnations I never felt like they got the balance right.
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Re: Playing by your own rules

Postby BigMike » Sun Apr 29, 2012 2:35 pm

Might be worth looking at the spells from warmaster for different races - that magic tended to be subtler..

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Re: Playing by your own rules

Postby grant » Sun Apr 29, 2012 3:10 pm

BigMike wrote:Magic shmagic. It'd be a better game without magic, and monsters, and made up stuff...


Hey I think you might be on to something there ... :lol:
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