Moosehead wrote:Someone said basically there is not much manouver if you are playing with 25s on a 4 by 6 table. Basically the game starts and most everyone can start shooting.
...Unless you are engaged in urban combat or on a table with lot's of terrain, it is unlikely you will see a lot of infantry movement. Armor movement relative to infantry movement can be up to twice as fast. ...
Also DH employes a unit by unit IGO, UGO. It reminds me of playing chess. DH has a feature called snap fire (opportunity fire) which can only be employed by certain types of units at relatively close range. This "snap fire" does not impair the ability of the unit to fire when it is doing "it's turn", so a unit can shoot quite a lot more under certain circumstances than it could otherwise. Players alternate moving/shooting one unit at a time until one player has used up all of his units. Then the other player gets to move/shoot all of his remaining units while his opponent grins and bears it.
Troop movement is painfully slow when compared to weapons ranges. Unless you are engaged in urban combat or on a table with lot's of terrain, it is unlikely you will see a lot of infantry movement. Armor movement relative to infantry movement can be up to twice as fast. DH imposes impediments to fire and cover based on speed of movement similar to those described above.
DH infantry fire is whithering. There is a reason that only half the figures in DH are allowed to fire and it isn't the one offered by the designers. If all the figures got to fire no one would play the game because it is just way too effective. Even at 50% it is still way too effective. In DH, all things being equal, he who shoots first is going to win the vast majority of the time. Weapons ranges are much longer in DH and movement much less. Unless you have a huge table, you will not be moving very far from where your unit starts unless that movement is behind some kind of cover (that will prevent you from shooting too).
Are the above statements correct or misinformed. I like to verify as just because one person states something does not make it a fact. And id like to give Disposable Heroes a fair shake.Ultimately ill have to play them myself to get a proper feel, I was just looking for some feedback based on what has been said from an opposing view of those that like the rules.
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