As much as I appreciate the little adds on and comments from the History channels buffs, that doesn't answer the questions relevant to the rules system or more specifically the adjustment to the basic rules as found in Blackpowder and modified in The Last Argument of Kings.
In LAoKs, Cavalry verus Infantry rules have been modified to allow a die roll of six which causes auto-disorder (basic rules) to throw back cavalry (LAoKs rule) a distance equal to the amount of movement left to the unit. Basic rules never change the number of dice a unit throws no matter what their status is, disordered, shaken, whatever- they always throw all dice available when shooting. In LAoKs several units now throw more than 3 dice, due to most receiving First Fire and several having the rule Platoon Fire. Combined with the 45 degree firing arc, and the list rules that require several armies in LAoKs to take a certain percentage of Cavalry these units have little effect and are auto-shooting targets to force BDEs off of the table. (Infantry)Throwing 4xd6 when disordered or shaken and only needing one to be a 6 to throw back Cavalry results in several mandatory Squadrons to be limited in use, a lot of painting for not much play.
Don't need the tactical advice on cavalry usage, I think I have that part covered, interested in some comments from people who've read the rules and their ideas.
Mike

