The woods are a surprise...Cavalry searching for the shrine get a surprise..

I'm unaware of the location and have to hunt.
The rest of the Celts attack the watch tower ...added interest of the two lonely romans trying to make the safety of the walls...they need to move fast!
Clive wins if my cavalry dont relay the message of the altar stone or he wipes out the watch tower.
I cant mobilise my legionaries until I hear from the cavalry about trouble ut mill.
We have twisted the movement rules to allow for a 'speedy messenger'.
If the cavalry bump the Druid stone...some one has to escape or we are doomed...






