A good start for you would be a crap ton of archers (longbow) and a decent mixture of dismounted men-at-arms and knights. The English were not keen on fighting on horseback. One of the few periods in history I will side with the French simply because I like cavalry and unlike the French commanders at Agincourt I never send my cavalry through a muddy field at a narrow defile defended by stakes and longbows.
Thanks We have played 100 yrs with warhammer rules but not sure of special rules for the army's in hail Caesar ,should long bowmen have a longer range and what rules should I use for stakes ,for the knights we will use the stats from the crusader list can any one help thanks
I have a PDF WOTR Army list if you want, this deals with longbowmen.
I made them Drilled (able to switch with the billmen/MaA in the same retinue as a charge reaction), and Marksmen (re-roll one missed dice), and added the option of using an Arrow storm special rule once per game (all your archers in a division fire together for double dice). I also gave retinue bowmen 4 dice on long range. This does make the archers pretty formidable, but to be fair, they were.
I have play tested this a couple of times and I like the feel of it for WotR, but both armies had the same benefits, so it remained balanced, for HYW you might want to reduce your retinue archers to 3 dice, and perhaps see how it goes with using the arrow storm rule.
I didn't write anything for spikes, but you could perhaps treat them as a difficult terrain obstacle, and add some penalties for charging them on horseback?
If you PM me your email address I can send you the PDF I have.
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