A good start for you would be a crap ton of archers (longbow) and a decent mixture of dismounted men-at-arms and knights. The English were not keen on fighting on horseback. One of the few periods in history I will side with the French simply because I like cavalry and unlike the French commanders at Agincourt I never send my cavalry through a muddy field at a narrow defile defended by stakes and longbows.
"I am not afraid of an army of lions led by a sheep: I am afraid of an army of sheep led by a lion." Alexander The Great
Thanks We have played 100 yrs with warhammer rules but not sure of special rules for the army's in hail Caesar ,should long bowmen have a longer range and what rules should I use for stakes ,for the knights we will use the stats from the crusader list can any one help thanks
I have a PDF WOTR Army list if you want, this deals with longbowmen.
I made them Drilled (able to switch with the billmen/MaA in the same retinue as a charge reaction), and Marksmen (re-roll one missed dice), and added the option of using an Arrow storm special rule once per game (all your archers in a division fire together for double dice). I also gave retinue bowmen 4 dice on long range. This does make the archers pretty formidable, but to be fair, they were.
I have play tested this a couple of times and I like the feel of it for WotR, but both armies had the same benefits, so it remained balanced, for HYW you might want to reduce your retinue archers to 3 dice, and perhaps see how it goes with using the arrow storm rule.
I didn't write anything for spikes, but you could perhaps treat them as a difficult terrain obstacle, and add some penalties for charging them on horseback?
If you PM me your email address I can send you the PDF I have.
Rufus T. Firefly: Oh, I'm sick of messages from the front. Don't we ever get a message from the side?