alopex wrote:As I understood from all the answers, it doesn't matter, they can be with their back to the enemy, as long as they have enough movement they can charge, opening for some interesting new tactics
zedeyejoe wrote:alopex wrote:As I understood from all the answers, it doesn't matter, they can be with their back to the enemy, as long as they have enough movement they can charge, opening for some interesting new tactics
Not the way I would play it but it is a game where you choose the style that suits you best.
For me it is; one move to face the enemy, one (or more) moves to contact (charge) the enemy. So at least 2 movements to make contact if you start facing the wrong way.
Look! This is an empty jeep!!Big Al wrote:jazbo wrote:oooh interesting.
On page 26 it says:
"it is not necessary that the intended opponent is in sight when the order is given"
It then says on page 57:
"the units leader must be able to see the unit being charged..."
So, for me, the unit can be ordered to about face and charge as a single order that turn quite legitimately, even though it cannot contact with just one move because it cannot see its intended target using one move. However, with multiple moves it does become visible before a charge move is made (ie the final move of 12" or less). You could about face and move towards the unit within 8" using one move, and if you get two or more moves, you can use the second move as your charge move. The physical distance of the charge move to be made is irrelevant (as long as it is no more than 12").
So no need for two orders, which would require two different turns as a unit can only receive on order per turn. You must be able to see the enemy at the start of your charge move, which if you get two or three moves allows you to claim the second move as your charge move.
As Big Al says, the distinction is between a TURN, and the up to three MOVES for a unit within each turn.
Rick, Rick...?
No, you only need one order, but you need to include the charge, or full extent of what you want to do in the order. Then you roll for it. If you roll a single move, your unit can about face. If you roll two moves, then your unit will about face for the first move and then charge for the second. It doesn't matter if you would normally allow an about face as part of a normal move, you would need two because the target unit is not in LoS when the order is given and needs to be when the unit starts its charge. Don't get it confused with the proximity rule, which was designed to stop players "jinking" units from the front of a target unit onto its flank or rear so that it can charge said flank or rear, rather than the front.
zedeyejoe wrote:alopex wrote:As I understood from all the answers, it doesn't matter, they can be with their back to the enemy, as long as they have enough movement they can charge, opening for some interesting new tactics
Not the way I would play it but it is a game where you choose the style that suits you best.
For me it is; one move to face the enemy, one (or more) moves to contact (charge) the enemy. So at least 2 movements to make contact if you start facing the wrong way.
zedeyejoe wrote:As from the previous posts, you can make 3 moves in a turn, covered by a single order roll.
as I understood from all the answers, it doesn't matter, they can be with their back to the enemy, as long as they have enough movement they can charge
jazbo wrote:Big Al wrote:
So no need for two orders, which would require two different turns as a unit can only receive on order per turn. You must be able to see the enemy at the start of your charge move, which if you get two or three moves allows you to claim the second move as your charge move.
As Big Al says, the distinction is between a TURN, and the up to three MOVES for a unit within each turn.
Rick, Rick...?
No, you only need one order, but you need to include the charge, or full extent of what you want to do in the order. Then you roll for it. If you roll a single move, your unit can about face. If you roll two moves, then your unit will about face for the first move and then charge for the second. It doesn't matter if you would normally allow an about face as part of a normal move, you would need two because the target unit is not in LoS when the order is given and needs to be when the unit starts its charge. Don't get it confused with the proximity rule, which was designed to stop players "jinking" units from the front of a target unit onto its flank or rear so that it can charge said flank or rear, rather than the front.
Dont understand the reply Al.
I said:
"So, for me, the unit can be ordered to about face and charge as a single order that turn quite legitimately,"
You replied:
"No, you only need one order, but you need to include the charge".
So we totally agree? You can declare the about facew and charge as a single order, but need two moves to turn adn then be facing the target for the start of the second (charge) move.
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