Vogless wrote:Let you know about Point Blank soon.
Keith and the gang are great guys at Iron Ivan. Give the Yahoo group a try.
I understand Point Blank has been delayed!
Vogless wrote:Let you know about Point Blank soon.
Keith and the gang are great guys at Iron Ivan. Give the Yahoo group a try.
Look! This is an empty jeep!!Big Al wrote:I think so. The Disposable Heroes game is all about command and control and all weapons have an effect on unit morale, even if they don't hit anything. While it's nice to kill things, it is more about achieving your objectives and preventing your opponent from achieving his. Keeping your enemy pinned will give you more freedom to do this and artillery is good for that sort of thing.
Vogless wrote:Let you know about Point Blank soon.
Keith and the gang are great guys at Iron Ivan. Give the Yahoo group a try.
Big Al wrote:Join the Yahoo Group and you'll get all the support you'll need, no question too daft. Oh, and you'll need some d10s. When you've played your first game you can post an AAR on here
Jock73 wrote:@ Big Al: How many d10s should I get?
Look! This is an empty jeep!!Big Al wrote:Jock73 wrote:@ Big Al: How many d10s should I get?
10 should cover your needs. The game also requires some counters. You will need some to signify that a unit has been activated, one per unit. Some as pinning markers, which can be up to three fora unit, but you're in serious trouble if all your units have that many pinning markers on themI use yellow ones for activation markers and red ones for pinned. There are some others you might need, but you might be better off reading the rules first, blue for marking a vehicle you've attempted to acquire, for example. I use the domed stackable ones from Products for Wargamers
http://www.productsforwargamers.com/acc ... nters.html
They're a little tidier. It may sound like a lot of counters, but it isn't really. By the way, Warlord do some nice pinned markers in their Bolt Action range, which you might prefer, though they will need painting up and basing
http://store.warlordgames.com/pinned-markers-139-c.asp
Look! This is an empty jeep!!Big Al wrote:Looks ok. Within the army lists you've ordered you can upgrade the sergeant to have a Sten or Thompson. The mortar gunner has a rifle, not a sten, but then whose to say he hasn't picked one up. The sten is ok but it is a short range weapon. The 2" mortar is not that good a mortar but is useful for laying smoke. It's a bit small for doing any real damage.
Big Al wrote:There is a nasty little rule which allows you to use a Trip Wire with certain weapons. For this you might want to consider a second Vickers. It is nasty. Wait until you've read about it. All can use it and you can even use it with anti tank guns. I would look at it and see how often you might use it before splashing out willy nilly, though. Enjoy!
Look! This is an empty jeep!!Well thank you for feeding me all you have. Once the rules get here, I will play a few solo "training" games with my Brits. Get totally up on the rules. Maybe then I can get some others to try it.Big Al wrote:Oh, yes, you will find out when you start using the mortar, that units in buildings isn't such a good idea! When a building is hit by artillery, the roof is tested for. The unit inside will take damage from the artillery shell (only one unit is affected even if two are in the building) but if the roof collapse, they take a hit from that as well. I think all units in the building suffer that one. I can't remember because I have never been caught with two units in the same building!
I'm feeding you too much here, aren't I? Just read the rules and play a game and let us know what you think. Take it slowly and don't try to run. You will really enjoy it.
Return to Bolt Action General Discussion
Users browsing this forum: No registered users and 3 guests