rigolgm wrote:Any views on the skirmisher bit in my question? Is there a way I can stop skirmishers from constantly evading, short or boxing them in or using cavalry etc?
rigolgm wrote:This is why I was trying to locate the specific core segment on auto disorder (whcich may not exist). Because I thought maybe it might have a rule saying something like "a unit forced to make a second or subsequent charge reaction move is automatically disordered." But I don't think such a rule exists.
rigolgm wrote:Thanks for your cheery replies! You said you don't think a unit can make two charge reactions in a turn. This would be cool but I can't find it anywehre in the book - not in the Charge Reaction, Evading or Retiring Units sections.
rigolgm wrote:Unless people say otherwise, it seems to me that skirmishering units can too easily constantly slip away from enemies - even multiple times in a turn - and are far superior in gunfights too. It doesn't seem completely right.
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