Question: Unit A and Unit B enter a melee each one casualty from becoming shaken. Unit A scores 6 hits (none saved) and unit B scores 5 hits (none saved).
So unit A wins, and for sake of example let's say Unit B fails its break test at least enough to fall back and end the melee.
Unit A won, and is now in what we call 'Black Powder Jail' or 'Black Powder Hell' locally. It's shaken and has 4 extra hits, and the only way to recover is to take 4 turns of rallying with an officer, or have an enemy come and kick it's butt in a melee.
Are we missing something here? The situation seems 'weird' and I keep looking over the rule book and can't find a rule that handles this case. Even being able to voluntarily take a break test to remove the extra casualties would be better than doing nothing.
I would appreciate any help or advice anyone has to offer.