Can anyone explain how feigned flight is supposed to work in HC. I understand the purpose of it as explained in the rule book, but in practice how does it operate?
My question arose in a Macedonian vs later hoplite Greek engagement, where one of the latter's small cavalry units had this capability. I understand that it means a unit can break off combat and make a single move away. That is fine. There does not seem to be anything more than that.
In our small group, we started to develop house rules such as : non-drilled infantry must follow up a full move; drilled infantry have a 50% chance of doing so. Feigned flight against cavalry seems pointless as the follow up will be right on their tails, unless cataphracts.
Before we develop this further, I would value any comments by the forum in case we have missed anything.
Over to you.

