I do find it a bit strange discussing supplements for a set of rules not yet released and we have not seen any of the BP supplements either
Yes I like the idea of a campaign based supplement - something speciiic - but you do need to find expert authors to do that kind of thing - and there aren't that many around... who would want to write for HC... volunteers welcome of course:)WIth counters - because HC uses 6 as the standard Stamina value rather than 3 - it isn't quite as easy to see how many casualties a unit has 'at a glance' as with BP. For Chariot units we use a single wrecked chariot (of which the Perry's have quite a few from their old Kadesh game) with a dice in the cab showing the number of casualties. For most troops we tend to use deadies - although occasionally we have to resort of using Zulus - which is hardly right is it! I have also made up casualty markers out of shields, discarded bits of broken equipment, and such-like - mostly from spare parts from the plastic sprues. I've also had a go at using a spare Areonautica base - as these have numbers on little dials that you can use to keep track of the casualties - I found the size and shape (Hexagon) of these a bit intrusive though. On the whole we use individual deadies - but occasionaly we use a casualty 'base' which has room to balance a dice on it to show he number of casualties.Disorder - we always use cottom wool 'smoke' in BP - and we just ended up using the same for HC on the basis it represented 'dust' - simply because you need something that's more recognisable than a casaulty marker.Rick
Yes I like the idea of a campaign based supplement – something speciiic – but you do need to find expert authors to do that kind of thing – andthere aren't that many around… who would want to write for HC…volunteers welcome of course:)I would!, While I'm new to Ancient Gaming (mostly painting, due to the lack of a historical scene in my local area, but eh I'll definately be picking up HC asap, plus no expert author.) I'm fairly into my Romans (Imperial era, luckily!) (Here come the Armchair Historian comments…) Plus I know a couple of people who did degrees in Roman history and could consult them if I needed any clarification. I've also got a friend who wants to become a professional writer, so I could always bring him into the fold. Plus of course, there are plenty of historical scenarios that could be slightly re-writted for gaming, while still keeping things as historically and/or game balance as can be.
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