The Romans started at dawn and deployed at their end of the table.

Gaul sentries posted on a hill were probably dozing off but a wandering herdsman with 20-20 vision spotted them right away. The Roman cavalry spurred their horses to ride him down before he could alert anyone

but this herdsman (called Usainboltix or something) only needed two turns to reach the slumbering sentries and every Gaul warrior, villager and chicken raised in alarm. The Roman cavalry kind of strolled in pursuit.
To the Romans´s misfortune not only all Gallic warbands present awoke and deployed, but a neighbouring tribe that had marched all night to reach the festivities arrived at the exact same moment!

Eternal shame was heaped on the Numidians, aiming for the sheep, when they were attacked in the flank by a tiny unit of Gaul villagers and driven off! The villagers then gained so much confidence that they attacked the Roman infantry behind them. No good came of that, but they must have died with smiles on their faces, even inflicting a casualty in the process.
Meanwhile the Gallic hordes advanced and the Roman line slowly moved forward, both sending their cavalry as an advance guard to drive off the enemy horse (and to capture the sheep!). In a fierce cavalry fight mid-table the Romans either killed or drove off the Gallic horse and chariots, but then got tangled in the advancing warbands.

Hastily reinforced by the Roman right wing they clashed with the Galic left and a bloody slugfest ensued. The Romans eventually got well and truly overwhelmed by Gallic warbands and their encouraged cavalry. The embarassed Numidians gave some support, but then quickly left the field while their fellow Romans were massacred. By Toutatis!
The Roman right crumbled completely and we called it a day (or rather a night, since it was way past 2300 by then).
It turned out to be quite a long game due to consistently low Comand rolls for most infantry units. Still, we had a lot of fun.
Again it struck me how the rules very subtly make you maneuver with cohesive battle lines and how important support is. A WAB battle tends to fragment into little skirmishers quite soon, but here the main armies keep looking like main armies until units begin to break and holes start to appear. Also, hit and run tactics by cavalry on infantry are feasible and not as suicidal as in WAB. But you have to split quickly, or the infantry will eat you alive.
Second chariots function as either hit-and-run troops or support. They are actually good at something instead of a mix of everything.
And finally: I don´t have to pimp my Celts to the max in order to stand a chance against Romans. Coordinated and well supported mass attacks can break a cohort as long as the Roman fails to support it well enough.
A very enjoyable ruleset so far!

