So, how do people treat bridges in the game? Obviously, they provide a road over an otherwise delaying or impassable river, but what if the bridge is being defended? If you treat movement over the bridge as along a road and being in march column, which is how the models appear, then a defender occupying the opposite end of the bridge is effectively invulnerable, since the march column can only fight with one dice and is shot at doubled for enfilade and -2 save.
Somehow this feels wrong as it makes it virtually impossible to take a bridge, and this is not really in the spirit of the game.
So our suggestion is that the entire bridge is treated like a building. You can occupy it with one unit and a gun, putting the figures in and around the bridge. The defenders can shoot out with 2 dice and fight in hand to hand with 2 dice, and get +1 to their morale save for the cover provided by the bridge. Unlike a building they do not get any Combat Resolution Bonus,, but they obey Break test results normally, so they can be force to retire. Victorious attackers could then occupy the bridge.
This produces more drawn fights, and gives the attackers more of a chance, and looks more aesthetic with a mass of struggling figures on the bridge.

