Here are some pictures from my second ever game of BP played last night at Jeff of Saxe-Bearstein's, using all his minis and terrain. The scenario was from a Tabletop teaser's compilation and was an adaptation of a Napoleonic battle where the French are attempting to take a bridge and their opponents must hold it or destroy it if all else fails.
The Stagonians (in the role of the French)enter with three columns over a randomly determined time frame (turns 2, 4 and 5 in my case) by way of a successful order) from one short edge and the Duchy of Saxe-Bearstein deploys it's troops in the far half with sappers on the bridge, ready to blow it.
I had my troop organised into two brigades of 3 units of foot and one brigade of 6 units of cavalry. The plan was to march the Foot right up the gullet whilst my cavalry ran round the enemy's left flank and headed for the bridge (it sounded good in my head... then I tried to get it on the table).
Elthier's Column arrives on turn 2 and moves to deploy out of March Column into Line. Saxe-Bearstein's infantry in the farmhouse would remain there for the game, impossible to budge:
Early on, Saxe-Bearsein's artillery enjoy success against Stagonian Infantry (The orange markers show casualties, blue show disorder):
A few turns later, Navarre, Commander of the Cavalry Brigade has only succeeded in bringing on a unit of Hussars who promptly flew across the bridge towards the enemy...
... positioning themselves to receive artillery fire (not nice when in column!) as well as ripe for the charge from Saxe-Bearstein's heavy Cavalry:
The heavy cavalry subsequently broke the hussars, swept into another unit in column which also broke wiping out a 3rd of my cavalry thereby nearly eliminating the knock-out punch of my plan.
Following turn, the headstong Bizot promptly rolls a blunder and the unit supporting the Sappers (the blurry gents in the foreground) about face and head towards the table edge:
General De Vile uses the Follow Me! order to turn the unit around and get them back in the fight. However Saxe-Bearstein's infantry charge the head of Bizot's column , catching the recently blundered unit in the process:
2 rounds of melee later, the enemy are pushed back. I thought this might end up being a bit of a break for the Stagonians...
The view from behind Jeff's lines. On the far left you can see more Stagonian cavalry advancing on the far side of the creek and Jeff's heavy cavalry and cannons patiently waiting for them. The Stagonian foot brigades still look strong, but disorder would keep them from making any real progress beyond that point.
Eventually, combined musket and artillery fire would break Stagonian Infantry units on the far side of the table and a valiant charge by a unit of Stagonian cavalry (even with one in support) on this near side would result in a draw which saw both cavalry units involved as well as the supporting Stagonian unit break and flee the field! This picture shows the final stage of the game after the cavalry engagement:
I think we got most of the rules right. Although I did forget that units in column get 1 free move even if there order is failed which would have changed the rate at which my troops entered the table, however I think that was the only real gaff.