First of all I would normally not use the word mega as this tends to be a word overly used by GW. HOwever after seeing the board and many thanks to Brian who was putting this together since around 6.00am in the morning for us to start around 11.00 am.The board was "mega " being around (I think ) 16x8.It had everything on it fields, a very large town , railway branch line including engine shed(more on this later),woods , A church on a hill ,farm ,river and hills.
The mechanics of the game stood up quite well especially for a game this size ( excess of 60 tanks and selfpropelled guns per side). For me the proof of a good ruleset is the fact that you still enjoyed the game even when losing. For me this was a deinate yes to both accounts, Yes we lost! and Yes we enjoyed the game!
We will do some more modifications in the future when a re match is arranged. Those being more out of ammo chits (drawn out with the morale counters) which we apply to any vehicle as an alternative to the supply rules. I must stress IMO there is nothing wrong with the supply rules per se but to log the ammo used by every AFV in a battle this size would be a difficult and time consuming job and very reliant on every tank having some form of number or ID means.
Another modification we used was that if the allies drew out a Plane chit and decide to use it and the same follows for the Germans, the likelihood of 2 planes straffing ground targets is highly unlikely. THerefore we decided that if 2 opposing planes are in play , we simply throw a dice and the highest score chases the opposing aircraft away and is able to re-enter the game next turn.

