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Jock73 here, looking for help.

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Re: Jock73 here, looking for help.

Postby Big Al » Fri Oct 21, 2011 10:08 pm

Vogless wrote:Let you know about Point Blank soon.

Keith and the gang are great guys at Iron Ivan. Give the Yahoo group a try.


I understand Point Blank has been delayed! :( Can't wait for it to come out over here in the UK
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Re: Jock73 here, looking for help.

Postby Jock73 » Fri Oct 21, 2011 10:34 pm

Big Al wrote:I think so. The Disposable Heroes game is all about command and control and all weapons have an effect on unit morale, even if they don't hit anything. While it's nice to kill things, it is more about achieving your objectives and preventing your opponent from achieving his. Keeping your enemy pinned will give you more freedom to do this and artillery is good for that sort of thing.


I'm a bit bored with games where you just have to kill as many of the enemy as possible. I'm really looking forward to this game. Even if it is secondary to collecting the army itself.

Vogless wrote:Let you know about Point Blank soon.

Keith and the gang are great guys at Iron Ivan. Give the Yahoo group a try.


Big Al wrote:Join the Yahoo Group and you'll get all the support you'll need, no question too daft. Oh, and you'll need some d10s. When you've played your first game you can post an AAR on here


Thanks Vogless, I look forward to hearing about it.

@ Big Al: How many d10s should I get?

Could one of you give me a link to the yahoo group please?
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Re: Jock73 here, looking for help.

Postby Vogless » Sat Oct 22, 2011 12:05 am

http://games.groups.yahoo.com/group/ironivan/?yguid=438404880
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Re: Jock73 here, looking for help.

Postby Big Al » Sat Oct 22, 2011 7:05 am

Jock73 wrote:@ Big Al: How many d10s should I get?


10 should cover your needs. The game also requires some counters. You will need some to signify that a unit has been activated, one per unit. Some as pinning markers, which can be up to three fora unit, but you're in serious trouble if all your units have that many pinning markers on them :shock: I use yellow ones for activation markers and red ones for pinned. There are some others you might need, but you might be better off reading the rules first, blue for marking a vehicle you've attempted to acquire, for example. I use the domed stackable ones from Products for Wargamers

http://www.productsforwargamers.com/acc ... nters.html

They're a little tidier. It may sound like a lot of counters, but it isn't really. By the way, Warlord do some nice pinned markers in their Bolt Action range, which you might prefer, though they will need painting up and basing

http://store.warlordgames.com/pinned-markers-139-c.asp
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Re: Jock73 here, looking for help.

Postby Jock73 » Sat Oct 22, 2011 11:50 am

Vogless wrote:http://games.groups.yahoo.com/group/ironivan/?yguid=438404880


Thank you. I joined the group and hopefully be accepted soon.

Big Al wrote:
Jock73 wrote:@ Big Al: How many d10s should I get?


10 should cover your needs. The game also requires some counters. You will need some to signify that a unit has been activated, one per unit. Some as pinning markers, which can be up to three fora unit, but you're in serious trouble if all your units have that many pinning markers on them :shock: I use yellow ones for activation markers and red ones for pinned. There are some others you might need, but you might be better off reading the rules first, blue for marking a vehicle you've attempted to acquire, for example. I use the domed stackable ones from Products for Wargamers

http://www.productsforwargamers.com/acc ... nters.html

They're a little tidier. It may sound like a lot of counters, but it isn't really. By the way, Warlord do some nice pinned markers in their Bolt Action range, which you might prefer, though they will need painting up and basing

http://store.warlordgames.com/pinned-markers-139-c.asp


I will probably just go for the stackable counters myself. The Warlord ones look too good to use for pinned markers. Might get some for something else, But not sure what yet. I will have a read through the rules first, then order my dice and counters. Thanks again for all the help.

@Big Al: I want to build my new models, now that my Scots heads have come. They turned up the day after I ordered them, which was so much faster than I expected. Well done Warlord. :D What I wanted to know was, how to build them? My original idea was to copy a platoon organisation I read online.

Here it is.

Platoon HQ weapons: Officer with Sten, Gunner with PIAT, Sergeant and PIAT assistant with rifles.
(x3) Rifle section weapons: Corporal with sten, Gunner with Bren LMG, Lance Corporal, Bren assistant and other 6 men, all armed with rifles.
PIAT team weapons: I assume Gunner and assistant both have rifles.

I probably wouldn't use all that in a single game, But want to make sure it's all usable in the game? That it's all correct historically too?
Last edited by Jock73 on Sat Oct 22, 2011 4:18 pm, edited 1 time in total.
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Re: Jock73 here, looking for help.

Postby Big Al » Sat Oct 22, 2011 3:31 pm

Looks ok. Within the army lists you've ordered you can upgrade the sergeant to have a Sten or Thompson. The mortar gunner has a rifle, not a sten, but then whose to say he hasn't picked one up. The sten is ok but it is a short range weapon. The 2" mortar is not that good a mortar but is useful for laying smoke. It's a bit small for doing any real damage.

There is a nasty little rule which allows you to use a Trip Wire with certain weapons. For this you might want to consider a second Vickers. It is nasty. Wait until you've read about it. All can use it and you can even use it with anti tank guns. I would look at it and see how often you might use it before splashing out willy nilly, though. Enjoy!
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Re: Jock73 here, looking for help.

Postby Jock73 » Sat Oct 22, 2011 4:38 pm

Big Al wrote:Looks ok. Within the army lists you've ordered you can upgrade the sergeant to have a Sten or Thompson. The mortar gunner has a rifle, not a sten, but then whose to say he hasn't picked one up. The sten is ok but it is a short range weapon. The 2" mortar is not that good a mortar but is useful for laying smoke. It's a bit small for doing any real damage.

I was thinking that the 2" mortar was going to look kinda limp next to my larger mortar, so would not ever use it anyway. I have changed the Platoon slightly for things I know I will enjoy using. I also dropped it to 36 models in total, as I have a lot of GW transport trays that hold 36 models each and would be great to do the same with a German army. Add some support weapons for each side in the middle tray and I would have a complete game in a carry case for taking to gaming clubs.

Big Al wrote:There is a nasty little rule which allows you to use a Trip Wire with certain weapons. For this you might want to consider a second Vickers. It is nasty. Wait until you've read about it. All can use it and you can even use it with anti tank guns. I would look at it and see how often you might use it before splashing out willy nilly, though. Enjoy!

I like the sound of that. Might just get 2 Vickers and a 3" Mortar for my Brits and leave the Tanks for another time. I will take a look at the books first as you suggest and then decide.

Thanks :)
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Re: Jock73 here, looking for help.

Postby Big Al » Sun Oct 23, 2011 12:25 am

Oh, yes, you will find out when you start using the mortar, that units in buildings isn't such a good idea! When a building is hit by artillery, the roof is tested for. The unit inside will take damage from the artillery shell (only one unit is affected even if two are in the building) but if the roof collapse, they take a hit from that as well. I think all units in the building suffer that one. I can't remember because I have never been caught with two units in the same building! :)

I'm feeding you too much here, aren't I? Just read the rules and play a game and let us know what you think. Take it slowly and don't try to run. You will really enjoy it.
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Re: Jock73 here, looking for help.

Postby Jock73 » Sun Oct 23, 2011 2:29 am

Big Al wrote:Oh, yes, you will find out when you start using the mortar, that units in buildings isn't such a good idea! When a building is hit by artillery, the roof is tested for. The unit inside will take damage from the artillery shell (only one unit is affected even if two are in the building) but if the roof collapse, they take a hit from that as well. I think all units in the building suffer that one. I can't remember because I have never been caught with two units in the same building! :)

I'm feeding you too much here, aren't I? Just read the rules and play a game and let us know what you think. Take it slowly and don't try to run. You will really enjoy it.
Well thank you for feeding me all you have. Once the rules get here, I will play a few solo "training" games with my Brits. Get totally up on the rules. Maybe then I can get some others to try it.
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Re: Jock73 here, looking for help.

Postby Jock73 » Wed Oct 26, 2011 6:08 pm

Just got my "Go Forward Together" book and worked out an army that lets me use all 50 of my infantry. Still waiting for the rule book itself to get here, But not a big deal. I am going to order a couple Armoured Cars, a Sherman and a 3" Mortar, then see how I get on with that lot. I will then play around with the platoon until I'm happy.
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