wargame_insomniac wrote:So lets assume that a standard sized unit takes the following casualties in successive combat rounds:
round one: 5 casualties
round two: 4 casualties
round three: 3 casulaties
Assume that each combat is with no supports so can't transfer excess casualties.
After round one the unit is clearly bloodied but not yet shaken. After round two the unit is clearly shaken but not yet broken. However if no supports it can't transfer the excess. So at the end of round two does it have a cumulative total of 6 casualties or 9 casualties?
So far I have played with 2 opponents and they both played it differently.
I am still unsure. To me it makes most sense if it has 9 casualties after round two, which would mean that broken after round three.
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