Played a club game last night on a 6 by 10 table using moves as in the book. A Napoleonic fight with 4 small forces (3 people playing plus myself playing and umpire) 2 French 2 British, one force coming on from each side of the table, the objective to capture the bridge in the middle.
We played 5 turns in under 3 hours while teaching the rules. Every body grasped the core ideas within the first turn. Getting people to state clearly which general was ordering which units to do what was more of a problem, there was a tendency to not clarify when formation changes would happen. By turn 5 that had been cleared up and people were beginning to see possibilities for the large moves. Small forces have problems securing their flanks when cavalry can move 54 inches.
On the moves distances, they were not a problem most of the players indicated lines they wanted there brigades to move to and then deploy to line or mixed. This made it important to get them to clearly state which pulse of the move they would change formation.
We will finish the game next week.
A small unit of rifles were holding a farm (8" square). It was attacked by 2 assault columns on one face. it was argued that as only one standard unit could occupy the farm how could 2 units attack it? We allowed the attack but only one unit followed up and occupied the farm. Correct?
A unit of cavalry charged a gun taking 2 casualties. The gun was destroyed and the cavalry halted on the spot ready to charge next turn. The British ordered a unit of infantry to advance against the face, that is within the charge arc, to within 3" of the cavalry and deliver a volley. This caused 2 casualties and the cavalry failed their morale test for shaken badly and were a 'pick up'. This caused much discussion about the rightness of such a maneuver (not historic to the period) Nothing I can find in the rules stops this . Opinion?
The general feeling for the rules was good, but I think I was wrong to use my Napoleonic collection to demonstrate them. Wargamers have very clear ideas on Napoleonic warfare and a break in the historical play caused much muttering of 'there good rules but...'