Hi all, So, last weekend I ran a game of Black Powder for two of my local players. It was my second time to 'play' the game, so I am sure I probably made a couple of mistakes but generally speaking, things went smoothly and both of the players seemed to have fun.
Have you tried playing with a Games Master and if so, how did you find it? I know in the rulebook it is strongly recommended that a third player run the game, but what about your own personal experiences? What do you think is necessary to be a good GM and what should you avoid doing? I can see myself being called upon to take up this role again and any hints or pointers you can offer would be much appreciated.
Close enough to play with. - My motto for painting historicals.
I have done. I have done it a couple of times when introducing new players to the game and some others have asked to join in. It can help when teaching the rules to people because the players can then appreciate the rules more and you can spend a little more time explaining things. Other than that, we have never felt the need because we play in "the spirit of the rules" so we don't get any cheating or gamey play or rather "ungentlemanly behaviour"
There can be no doubt that the success of the attack on and stand against the enemy at St. Lambert sur Dives can largely be attributed to this officer’s coolness ... London Gazette, no.36812, 27 November 1944
It is nice to have a GM ( or Umpire ) if there is more to the game than a straight forward battle, such as hidden movement, unknown troop quality. late arriving reinforcements etc. These are elements that add to the fun and uncertainty of the battle and enhance it for everybody. I would say that in a straight forward, couple of brigades a side type of afternoon game, it would not be necessary.