CplJohn wrote:For what it is worth.
In LAOK we always play that a skirmish unit "evading" is treated as infantry getting a retire move eg: they end the turn disordered.
If this rule is not played, then Player A will charge skirmishers of Player B, who evade. Player A unit remains in place. Next turn, player B moves his skirmishers back to where they were before and fires. In his turn, Player A tries to charge them. Player B evades. Player A unit remains where it is and in pPlayer B turn he moves the unit back and fires etc etc etc
If you have been playing the game that Skirmishers are not Disordered after an Evade then no wonder you are frustrated! You will never get them to move away! Remember that, on their next turn, they suffer -1 for Disorder on their firing as well.
If the skirmishers weren't disordered and followed your example then Player B would always suffer a -1 to his order to move the skirmishers back because of the proximity of the enemy unit, so there is a better chance of failing that order
Also, there will come a time when the skirmishers will be unable to return. If the cycle you describe continued often enough, the skirmishers would eventually evade off the table
This is why it can be worth attacking in pairs of units.
CplJohn wrote:Also, there will come a time when the skirmishers will be unable to return. If the cycle you describe continued often enough, the skirmishers would eventually evade off the tableThat depends on how big your table is and how many turns of firing the skirmishers get. By always evading and then moving again, a clever player will run rings around a regular formed unit. The disorder after evading prevents the double move ( evade, then move around the flank ) and should result in the skirmishers eventually being pushed off table.
The skirmishers wouldn't be able to move around the flank of the charging unit on their next turn anyway! The proximity rule doesn't allow it.This is why it can be worth attacking in pairs of units.
Chasing Skirmishers about with pairs of formed battalions is both unseemly and Ungentlemanly. Do the decent thing and run at them, forcing them to evade and reveal their formed troops behind, who you can then charge with dignity! This is especially effective if you force the skirmishers to evade through their supports.
Chasing skirmishers can be fun, but it is not war!
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