despite playing black powder for a while i am still not 100% sure about dividing casualties in multi unit combats.
If a brigade of two red units charge a brigade of two blue units (I know, brigades of two units are sooooo bad), this is a single combat as all are physically connected. This means that all of the factors are merged into one combat resolution rather than two seperate fights....at least I have been doing so.
Once casualties have been inflicted, including any bonuses for supporting units, how should you divide the casualties amongst the units? If blue took seven casualties between its two units engaged is it simply a case of being as even as possible as I have been doing thus far? Or, should I be allocating casualties more specifically?
I always seem to ask such obvious questions, sorry!
The officers will...inculcate in the mens' minds a reliance on the bayonet; men of their bodily strength and even a coward may be their match in firing, but the bayonet in the hands of the valiant is irresistible. Lieutenant-General Burgoyne
Well, I don't do it that way. I tend to declare how many of my attack dice will go against which unit before they are rolled. Makes life much and fairer. The way you have suggested, it is more prone to being engineered to a specific result. Remember that if the combat ends as a draw, any unit which is shaken has to take a break test. If one of the two units already had a stamina marker or two, you would, quite naturally, allocate most of the casualties to the unit without any stamina markers. This is why I think that my way is much fairer.