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Moving with enemy proximity

Gentlemanly discourse about our Horse & musket rules. Pass the port, sir…
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Moving with enemy proximity

Postby Rich Jones » Mon Nov 23, 2009 8:01 pm

Within 12 one can only move 'straight' in the rear or front quarter ... so to effectively wheel when close does it take an order to 'change' position? Or can one move straight but then alter facing like in an ordinary movement phase?

Put another way can (and if so how) AAA move to DDD if XXX is enemy and if so how many orders?

AAA

XXX

D

D

A-D is about 10-12"

Roll dice, have fun ... simple
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Moving with enemy proximity

Postby Evan » Mon Nov 23, 2009 9:41 pm

I don't think it means "straight ahead" in the literal sense of the word. Look at the diagram dividing bases into quarters and you'll see the lines radiating out at approx 45 degrees each side, as I read it that gives you latitude to move within the bounds of those lines each turn.

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Moving with enemy proximity

Postby Aradyon » Tue Nov 24, 2009 2:24 am

Yeah, straight is definately to the front or rear quarters, not just straight front and back.

Also, consider on page 25, the british line unit is definately within 12 and moves from AAA to DDD. Refer diagram bellow.

XXXX D

XXXX D


AAAA

So, I presume you can move in your front quarter, then alter the direction of ormation if ordered.

By authority of the Ordo Lupus.
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Moving with enemy proximity

Postby Rich Jones » Tue Nov 24, 2009 3:35 am

The question for us is however if you can wheel as well as the 'move' like you can normally ... straight forward or back (even within the loose confines of the quarters' may imply you have to stop in the same 'facing' meaning that to achieve the 'wheel' (like in the book) you'd need 2 orders not just the one.

We can see how it could get behind using the proximity rule (so long as there is room) but wondered if they needed another order to end up in a wheeled position. We are not worrying at the moment playing at home etc ... but it is bound to be raised when rolled out en masse at our club :)

Roll dice, have fun ... simple
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Moving with enemy proximity

Postby Aradyon » Tue Nov 24, 2009 5:43 am

Well, we play, that the unit can move only within its front and rear quarters, unless specifically ordered to change its orientation, in which case it will do so. For example, in the diagram bellow we would say that the order needs to be, to move into position, and then the wheel counts as a reform when in proximity. I don't know if this is how it was intended, but it works very well for us.

aaaaaaaa

d

xxxxxxxx d xxxxxxxxx

d

So here, we order to move into the space between the enemy units, then to reform into line accross the flank of the unit...

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Moving with enemy proximity

Postby Rich Jones » Tue Nov 24, 2009 6:06 am

Basically what we are doing - in your example one couldn't use initiative to get there as it

needs 2 orders like you say ... just wondering if that is Rick et als approach :)

Roll dice, have fun ... simple
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Moving with enemy proximity

Postby rick priestley » Tue Nov 24, 2009 7:37 am

Yea - we just play that if you begin a move within 12" of the enemy then the unit has to end the move in either its front or rear zone - i.e. it can't shuffle sideways with a single move. This doesn't stop the unit wheeling or reorienting itself. We introduced the rule to stop troops whizzing round the flanks of facing enemies once things closed up. Sometimes we forget in all the excitement - though it could be old age.

Rick



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Moving with enemy proximity

Postby Rich Jones » Tue Nov 24, 2009 8:15 am

Thanks Rick
Roll dice, have fun ... simple
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Moving with enemy proximity

Postby Aradyon » Tue Nov 24, 2009 3:49 pm

Yay, so we were playing it right. Cheers Rick.

Your right R. Jones: I could just use initiative moves, but the example works better without.

Have Fun Gaming

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Moving with enemy proximity

Postby Rich Jones » Tue Nov 24, 2009 7:44 pm

Don't know - what Rick appears to be saying is that you could move to even your example in one order (even on initiative) as it is in the front quarter and not a formation change as such.


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