Big Al wrote:That's correct. However, lets say that the charging unit had a casualty prior to charging, then takes three more from closing fire and passes the break test, the excess casualty is removed after the test. It then goes on to lose the combat and must test again. To lose the combat the unit must have taken at least one casualty, probably more. Let's assume it took 3 casualties. When it tests, it was already shaken, thanks to closing fire, so it takes a break test with a -1 for being shaken and a further -3 for excess casualties. Any casualty above the unit's stamina is an excess and if a unit is shaken it has reached its stamina level in casualties. So, this unfortunate unit will suffer a -4 to the break test roll all because it took three casualties from closing fire, or anywhere else for that matter. If the combat had been a draw, it would have tested with the same result because the unit was shaken.
It only illustrates how closing fire can affect the post melee break test, which is what Jazbo asked. If a unit is shaken after closing fire, you only remove the excess, not the three. If there were only two casualties caused by closing fire, they would remain with the unit. They wouldn't count towards combat resolution, but would be added to the casualties caused in combat to determine the modifiers used in the break test.
Yep I agree I am on the same page as you mate, just translation issues between Rotherham and Sheffield.... and I actually come from Maltby