CREEK AMBUSH! New Guinea Scenario Overview

The Australian and Japanese forces fight it out on the deadly Kokoda Track in this scenario!

401010004 Bolt Action Campaign New Guinea 600x72 plus fig

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Forces!

This scenario is designed to be played with unequal forces. Determine who will be the defender and who will be the attacker. The attacker has a 25% points advantage over the defender (i.e., if the defender has 1,000 points, the attacker may take up to 1,250 points).

The Allied player may choose a force from one of the following lists: 1942 Australian Army, Kanga Force , KNIL Guerrillas or Ghost Mountain Boys Reinforced Platoon Selectors. The Japanese player may choose a force from the South Seas Detachment Reinforced Platoon Selector. Artillery units and vehicles may not be used in this scenario.

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Set-up!

This scenario is played on a six by four feet gaming surface. Dense patches of jungle provide soft cover for units inside and block visibility beyond. A creek, 6” wide, runs across the centre of the table from one short edge to the other, with a narrow rope bridge acting as a crossing at the midpoint. A thin dirt track runs from one long table edge to the other, crossing the creek at the bridge. The creek counts as shallow water (p.XX).

Deployment!

The attacker must set up at least 50% of his force along the track but not within 12” of any table edge. Any units not deployed are in reserve (Bolt Action rulebook, p.131). Reserves enter the table from a short table edge nominated by the attacker before the game begins. The defender must then set up his entire force anywhere on the table but not within 12” of an enemy unit or table edge. Units may not outflank during this scenario.

Lest we forget, each of our Bolt Action books comes with a special heroic figure and New Guinea is no exception… meet Corporal ‘Bull’ Allen:

401010004 New Guinea campaign book figure 600x72

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Special Rules!

  • Ambush: Any defending unit may begin the game in Ambush.
  • Hidden set-up: Any defending unit may begin the game Hidden (Bolt Action rulebook, p.117).
  • Tropical Hazards: Supplies are low, the disease is rife and the weather is temperamental. Roll on the Tropical Hazards table.

Special Rules!

The defending player must delay the enemy force and inflict as many casualties as possible. The attacker must destroy the defending force.

Game Duration!

The game lasts 6 turns.

Victory!

At the end of the game calculate which side has won by adding up victory points as follows. If one side scores at least 2 more victory points than the other, that side has won a clear victory. Otherwise, the result is deemed too close to call and honours are shared – a draw! The defending player scores 1 point for every enemy unit destroyed and 1 point for every one of his units still on the table at the end of Turn 5 and Turn 6. The attacking player scores 3 points for every enemy unit destroyed.

Top Secret!

LEGENDS OF NEW GUINEA: CAPTAIN GEOFFREY VERNON

Born in Hastings, England in December 1882, Geoffrey Hampden Vernon was a veteran medic. One anecdote tells of Vernon operating on casualties in a building which was being blasted by Japanese machine gun fire. One of his comrades pointed up at the roof as bullets sliced through the building. ‘Yes, it is raining heavily, isn’t it?’, the nearly completely deaf Vernon remarked loudly before returning to work. Captain Geoffrey Vernon MC survived World War II, only to finally succumb to malaria which had plagued him for so many years in May 1946. He was 63 years old when he died, and is buried at Logea Island, Papua New Guinea. He is perhaps best summed up by the words of Major Henry Steward: ‘The Kokoda Trail saw many quiet heroes, none more impressive than this tough old warrior.’

Cost 70pts
Composition 1 medic
Weapons None
Options  – Vernon may be accompanied by up to 2 men at a cost of +13pts per man (Veteran).
Special Rules  – Brave, deaf or both. Depending on which account is believed, Vernon was either utterly fearless or so deaf that he rarely knew he was being shot at. Either way, danger did not faze him in the slightest. When Vernon and his team receive any pin markers, roll a die for each pin marker just received. On a result of 4+, that pin marker is immediately discarded. – Legend of the Kokoda Track. Tirelessly rushing from one encounter to another, Vernon was seemingly always present and always helping those who needed him. His presence was inspiring and he earned the respect and gratitude of all who fought alongside him. Vernon confers a +1 morale bonus to all friendly units within 6” in the same way as a Second Lieutenant (note however that he cannot issue ‘You men, snap to action!’ orders).

The Aftermath!

Brief, bloody encounters on the narrow tracks of the Owen Stanley Range and the jungles leading up to the Buna–Gona area were one of the hallmarks of the New Guinea campaign. The initiative was not only gained by the largest force in the area; supply lines were absolutely
integral to both sides, and a fresh force of troops could quickly find itself on the retreat and hampered by ambushes if it ran low on water, ammunition and medical supplies.

Gear up and head to war!

Milne Bay was defended by a motley assortment of soldiers that had arrived between June and August 1942. These included veteran soldiers of the AIF’s 7th Division who had fought at Tobruk, three militia battalions of the 7th Infantry Brigade, as well as machine gun, anti-tank and anti-aircraft units. The troops in this army set are ideal to represent these brave men:

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